stoop kid is afraid to leave his stoop
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@@ -21,8 +21,9 @@ namespace GameJamDungeon
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enemy.Velocity = (targetPosition - enemy.GlobalTransform.Origin).Normalized() * 2f;
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var lookAtDir = enemy.GlobalTransform.Origin - enemy.Velocity;
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if (enemy.Velocity != Vector3.Zero)
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enemy.LookAt(new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z));
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var lookAtPosition = new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z);
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if (!enemy.Velocity.IsEqualApprox(Vector3.Zero) && !enemy.GlobalPosition.IsEqualApprox(lookAtPosition))
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enemy.LookAt(lookAtPosition);
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Output(new Output.MovementComputed());
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return ToSelf();
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