A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
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@@ -13,22 +13,22 @@ public partial class LoadingScreen : Control
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public void OnResolved()
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{
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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}
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private void AnimationPlayer_AnimationFinished(StringName animName)
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{
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if (animName == "fade_out")
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Hide();
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if (animName == "fade_out")
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Hide();
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}
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public void ShowLoadingScreen()
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{
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Show();
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Show();
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}
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public void HideLoadingScreen()
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{
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AnimationPlayer.Play("fade_out");
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AnimationPlayer.Play("fade_out");
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}
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}
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://cpjlj7kxdhv16"]
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[ext_resource type="Script" uid="uid://b07ueredevhr3" path="res://src/menu/LoadingScreen.cs" id="1_5uxhf"]
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[ext_resource type="Texture2D" uid="uid://d2krh4u2v06k5" path="res://src/ui/rendered_assets/SCREEN_RENDERS_Loading_720_16_9.png" id="2_xfkmi"]
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[ext_resource type="Texture2D" uid="uid://bbgj66nee6ut5" path="res://src/ui/rendered_assets/16x9 LOADING.png" id="2_xfkmi"]
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_xfkmi"]
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