A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
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@@ -2027,8 +2027,9 @@ spot_angle = 38.9975
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="VFX"]
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transform = Transform3D(0.804, 0, 0, 0, 0.247, 0, 0, 0, 1.267, -0.599395, 5.23328, 0.999428)
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amount = 20
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amount = 42
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lifetime = 41.19
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visibility_aabb = AABB(-22.15, -22.055, -23.155, 45.53, 47.19, 44.505)
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_iskcw")
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draw_pass_1 = SubResource("QuadMesh_0ydkh")
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