A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
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@@ -1073,6 +1073,7 @@ omni_attenuation = 1.469
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transform = Transform3D(0.289, 0, 0, 0, 0.227, 0, 0, 0, 0.322, -4.11347, 4.40841, -0.231539)
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amount = 20
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lifetime = 41.19
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visibility_aabb = AABB(-21.315, -4, -21.365, 42.63, 8, 43.98)
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_1p4ye")
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draw_pass_1 = SubResource("QuadMesh_s0dni")
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