A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
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@@ -721,6 +721,8 @@ curve = SubResource("Curve_k6i88")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4bxb6"]
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lifetime_randomness = 0.05
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emission_shape_offset = Vector3(1.215, -16.555, -2.925)
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emission_shape_scale = Vector3(1.495, 0.895, 1.415)
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emission_shape = 3
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emission_box_extents = Vector3(22.2, 22.505, 22)
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angle_min = -245.3
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@@ -906,8 +908,9 @@ omni_attenuation = 0.063
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="VFX"]
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transform = Transform3D(0.924, 0, 0, 0, 0.532, 0, 0, 0, 0.812, 0.405497, 6.40841, -0.441603)
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amount = 20
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amount = 45
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lifetime = 41.19
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visibility_aabb = AABB(-32.04, -34.22, -34.84, 65.905, 37.35, 64)
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_4bxb6")
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draw_pass_1 = SubResource("QuadMesh_sasor")
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