A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.

This commit is contained in:
Pal
2026-04-24 01:44:06 -07:00
parent 23cb174642
commit 9a7de9308f
75 changed files with 5721 additions and 1687 deletions
@@ -721,6 +721,8 @@ curve = SubResource("Curve_k6i88")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4bxb6"]
lifetime_randomness = 0.05
emission_shape_offset = Vector3(1.215, -16.555, -2.925)
emission_shape_scale = Vector3(1.495, 0.895, 1.415)
emission_shape = 3
emission_box_extents = Vector3(22.2, 22.505, 22)
angle_min = -245.3
@@ -906,8 +908,9 @@ omni_attenuation = 0.063
[node name="GPUParticles3D2" type="GPUParticles3D" parent="VFX"]
transform = Transform3D(0.924, 0, 0, 0, 0.532, 0, 0, 0, 0.812, 0.405497, 6.40841, -0.441603)
amount = 20
amount = 45
lifetime = 41.19
visibility_aabb = AABB(-32.04, -34.22, -34.84, 65.905, 37.35, 64)
local_coords = true
process_material = SubResource("ParticleProcessMaterial_4bxb6")
draw_pass_1 = SubResource("QuadMesh_sasor")