A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
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@@ -1076,8 +1076,9 @@ omni_range = 14.948
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="VFX"]
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transform = Transform3D(0.464, 0, 0, 0, 0.227, 0, 0, 0, 0.462, 10.4639, 4.40841, 7.92556)
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amount = 20
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amount = 25
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lifetime = 41.19
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visibility_aabb = AABB(-22.34, -18.26, -18.135, 43.655, 33.625, 36.385)
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_e81mq")
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draw_pass_1 = SubResource("QuadMesh_b605t")
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