A2 room lighting and particles fixes, persiko invuln barrier setup, couple of UI changes, extension added to fake GOG room.
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+34
-1
@@ -1,10 +1,11 @@
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[gd_scene load_steps=24 format=3 uid="uid://bo20ffw2ygbks"]
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[gd_scene load_steps=28 format=3 uid="uid://bo20ffw2ygbks"]
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[ext_resource type="Script" uid="uid://xd6tx3lifebl" path="res://src/map/dungeon/code/SpecialFloor.cs" id="1_j4ho3"]
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[ext_resource type="PackedScene" uid="uid://bodjd0em1q8s1" path="res://src/map/dungeon/models/Special Floors & Rooms/35. Goddess of Guidance's Floor/35_A2_GUIDANCE_FLOOR.glb" id="3_1ee1y"]
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[ext_resource type="Texture2D" uid="uid://ctc2r4jjjyt4l" path="res://src/map/Placeables/Paintings/P1953216.jpg" id="4_teics"]
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[ext_resource type="PackedScene" uid="uid://dye6ov6jfygke" path="res://src/map/Placeables/FloorMapPlaceable.tscn" id="5_7jpl7"]
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[ext_resource type="Texture2D" uid="uid://byd2a2hshj5s4" path="res://src/map/dungeon/models/Special Floors & Rooms/36. Final Floor/36_A2_FINAL_FLOOR_VER.0_wood_final_tree.jpg" id="6_vrdbg"]
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[ext_resource type="PackedScene" uid="uid://5nje7dl3hxld" path="res://src/map/dungeon/models/Special Floors & Rooms/35. Goddess of Guidance's Floor/GOGROOM EXTENSION.glb" id="7_vrdbg"]
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[ext_resource type="Shader" uid="uid://beg8sp6kw66w8" path="res://src/map/map shaders/GOGROOM Water.gdshader" id="16_q4do2"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_iajdo"]
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@@ -43,6 +44,7 @@ sky_material = SubResource("ProceduralSkyMaterial_pn744")
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[sub_resource type="Environment" id="Environment_1t8a7"]
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background_mode = 2
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background_energy_multiplier = 0.45
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sky = SubResource("Sky_1glls")
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ambient_light_source = 3
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reflected_light_source = 2
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@@ -53,6 +55,11 @@ glow_blend_mode = 0
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fog_enabled = true
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fog_light_color = Color(0.917719, 0.926246, 0.939653, 1)
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fog_light_energy = 0.63
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fog_height = -579.44
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fog_height_density = 3.122
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.0061
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volumetric_fog_emission = Color(1, 1, 1, 1)
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_d6j2l"]
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dof_blur_far_enabled = true
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@@ -60,6 +67,16 @@ dof_blur_far_distance = 31.93
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dof_blur_far_transition = 62.51
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dof_blur_amount = 0.05
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ltkmj"]
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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_32hxa"]
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noise = SubResource("FastNoiseLite_ltkmj")
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[sub_resource type="FogMaterial" id="FogMaterial_1g4c6"]
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density = 8.0
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edge_fade = 0.156917
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density_texture = SubResource("NoiseTexture3D_32hxa")
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[sub_resource type="PlaneMesh" id="PlaneMesh_slalf"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_hk1bx"]
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@@ -176,6 +193,19 @@ transform = Transform3D(1.3, 0, 0, 0, 1.3, 0, 0, 0, 1.3, 0, 3.26631, 0)
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environment = SubResource("Environment_1t8a7")
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camera_attributes = SubResource("CameraAttributesPractical_d6j2l")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
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transform = Transform3D(-0.978509, -0.200337, 0.048837, 0, 0.236838, 0.971549, -0.206204, 0.95067, -0.231748, 0, 8.80499, 0)
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light_angular_distance = 4.31
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shadow_enabled = true
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directional_shadow_blend_splits = true
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directional_shadow_fade_start = 1.0
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directional_shadow_max_distance = 8192.0
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[node name="FogVolume" type="FogVolume" parent="WorldEnvironment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.51414, 56.3551, 57.9823)
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size = Vector3(479.31, 23.7682, 208.63)
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material = SubResource("FogMaterial_1g4c6")
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[node name="Water Plane" type="MeshInstance3D" parent="."]
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transform = Transform3D(230, 0, 0, 0, 230, 0, 0, 0, 230, 0, -1.74827, 0)
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mesh = SubResource("PlaneMesh_slalf")
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@@ -203,4 +233,7 @@ transform = Transform3D(-8.54558e-08, 0, 1.955, 0, 1.955, 0, -1.955, 0, -8.54558
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transform = Transform3D(0.055, 0, 0, 0, -0.01, 0, 0, 0, -0.035, -0.0089035, 1.2742, -0.0210085)
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mesh = SubResource("BoxMesh_32hxa")
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[node name="GOGROOM EXTENSION" parent="." instance=ExtResource("7_vrdbg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.745, 0)
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[editable path="35_A2_GUIDANCE_FLOOR"]
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