Add different type of inventory item (armor)

This commit is contained in:
2024-09-03 23:37:49 -07:00
parent 19d3c40fef
commit 9a24ebf058
12 changed files with 59 additions and 10 deletions

View File

@@ -56,7 +56,7 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
numberOfItemsToSpawn--;
var item = ItemDatabase.ItemScene[rng.RandWeighted(ItemDatabase.DropRate)];
var instantiatedItem = item.Instantiate<Weapon>();
var instantiatedItem = item.Instantiate<InventoryItem>();
instantiatedItem.Position = spawnPoint.Position;
AddChild(instantiatedItem);
GD.Print(instantiatedItem.InventoryInfo.Name);