Add different type of inventory item (armor)
This commit is contained in:
@@ -56,7 +56,7 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
|
||||
numberOfItemsToSpawn--;
|
||||
|
||||
var item = ItemDatabase.ItemScene[rng.RandWeighted(ItemDatabase.DropRate)];
|
||||
var instantiatedItem = item.Instantiate<Weapon>();
|
||||
var instantiatedItem = item.Instantiate<InventoryItem>();
|
||||
instantiatedItem.Position = spawnPoint.Position;
|
||||
AddChild(instantiatedItem);
|
||||
GD.Print(instantiatedItem.InventoryInfo.Name);
|
||||
|
||||
Reference in New Issue
Block a user