Add different type of inventory item (armor)
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@@ -54,7 +54,7 @@ public class GameRepo : IGameRepo
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_isInventoryScreenOpened = new AutoProp<bool>(false);
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_isPaused = new AutoProp<bool>(false);
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_playerGlobalPosition = new AutoProp<Vector3>(Vector3.Zero);
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_equippedWeapon = new Weapon() { InventoryInfo = WeaponInfo.Default };
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_equippedWeapon = new Weapon();
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}
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public void Pause()
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