Add Effect items, implement teleport enemies to current room
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@@ -68,8 +68,6 @@ public partial class ThrowableItem : Node3D, IUsableItem
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if (_throwableItemStats.HealVTAmount > 0)
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Player.HealVT(_throwableItemStats.HealVTAmount);
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if (_throwableItemStats.UsableItemTags.Contains(UsableItemTag.DoubleEXP))
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Game.DoubleEXP(TimeSpan.FromSeconds(30));
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if (_throwableItemStats.ThrowableItemTags.Contains(ThrowableItemTag.TeleportToRandomLocation))
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TeleportToRandomRoom(Player);
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