Add Effect items, implement teleport enemies to current room

This commit is contained in:
2025-03-03 01:48:56 -08:00
parent 4ac70b1ca7
commit 990da695f2
12 changed files with 195 additions and 20 deletions

View File

@@ -68,8 +68,6 @@ public partial class ThrowableItem : Node3D, IUsableItem
if (_throwableItemStats.HealVTAmount > 0)
Player.HealVT(_throwableItemStats.HealVTAmount);
if (_throwableItemStats.UsableItemTags.Contains(UsableItemTag.DoubleEXP))
Game.DoubleEXP(TimeSpan.FromSeconds(30));
if (_throwableItemStats.ThrowableItemTags.Contains(ThrowableItemTag.TeleportToRandomLocation))
TeleportToRandomRoom(Player);