Big fix of inventory system, add accessory item type

This commit is contained in:
2024-09-07 02:22:14 -07:00
parent 33d282ebfb
commit 98d096303c
22 changed files with 229 additions and 100 deletions

View File

@@ -8,7 +8,7 @@ namespace GameJamDungeon
{
public readonly record struct StartGame();
public readonly record struct SetInventoryMode(List<InventoryItemInfo> Inventory);
public readonly record struct SetInventoryMode(List<InventoryItem> Inventory);
public readonly record struct HideInventory();

View File

@@ -9,7 +9,7 @@ public interface IGameRepo : IDisposable
{
event Action? Ended;
AutoProp<List<InventoryItemInfo>> InventoryItems { get; }
AutoProp<List<InventoryItem>> InventoryItems { get; }
IAutoProp<bool> IsInventoryScreenOpened { get; }
@@ -23,13 +23,17 @@ public interface IGameRepo : IDisposable
void SetPlayerGlobalPosition(Vector3 playerGlobalPosition);
public void OnWeaponEquipped(WeaponInfo equippedItem);
public void OnWeaponEquipped(Weapon equippedItem);
public void OnArmorEquipped(ArmorInfo equippedItem);
public void OnArmorEquipped(Armor equippedItem);
public WeaponInfo EquippedWeapon { get; }
public void OnAccessoryEquipped(Accessory equippedItem);
public ArmorInfo EquippedArmor { get; }
public Weapon EquippedWeapon { get; }
public Armor EquippedArmor { get; }
public Accessory EquippedAccessory { get; }
public AutoProp<int> HPBarValue { get; }
@@ -40,10 +44,10 @@ public class GameRepo : IGameRepo
{
public event Action? Ended;
private readonly AutoProp<List<InventoryItemInfo>> _inventoryItems;
private readonly AutoProp<List<InventoryItem>> _inventoryItems;
private readonly AutoProp<bool> _isInventoryScreenOpened;
public AutoProp<List<InventoryItemInfo>> InventoryItems => _inventoryItems;
public AutoProp<List<InventoryItem>> InventoryItems => _inventoryItems;
public IAutoProp<bool> IsInventoryScreenOpened => _isInventoryScreenOpened;
@@ -53,12 +57,16 @@ public class GameRepo : IGameRepo
public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused;
private WeaponInfo _equippedWeapon;
public WeaponInfo EquippedWeapon => _equippedWeapon;
private Weapon _equippedWeapon;
public Weapon EquippedWeapon => _equippedWeapon;
private ArmorInfo _equippedArmor;
private Armor _equippedArmor;
public ArmorInfo EquippedArmor => _equippedArmor;
public Armor EquippedArmor => _equippedArmor;
private Accessory _equippedAccessory;
public Accessory EquippedAccessory => _equippedAccessory;
public AutoProp<int> HPBarValue { get; }
@@ -68,11 +76,11 @@ public class GameRepo : IGameRepo
public GameRepo()
{
_inventoryItems = new AutoProp<List<InventoryItemInfo>>([]);
_inventoryItems = new AutoProp<List<InventoryItem>>([]);
_isInventoryScreenOpened = new AutoProp<bool>(false);
_isPaused = new AutoProp<bool>(false);
_playerGlobalPosition = new AutoProp<Vector3>(Vector3.Zero);
_equippedWeapon = WeaponInfo.Default;
_equippedWeapon = new Weapon();
HPBarValue = new AutoProp<int>(0);
VTBarValue = new AutoProp<int>(0);
}
@@ -91,16 +99,21 @@ public class GameRepo : IGameRepo
public void SetPlayerGlobalPosition(Vector3 playerGlobalPosition) => _playerGlobalPosition.OnNext(playerGlobalPosition);
public void OnWeaponEquipped(WeaponInfo equippedItem)
public void OnWeaponEquipped(Weapon equippedItem)
{
_equippedWeapon = equippedItem;
}
public void OnArmorEquipped(ArmorInfo equippedItem)
public void OnArmorEquipped(Armor equippedItem)
{
_equippedArmor = equippedItem;
}
public void OnAccessoryEquipped(Accessory equippedItem)
{
_equippedAccessory = equippedItem;
}
public void OnGameEnded()
{
Pause();

View File

@@ -7,7 +7,7 @@ using System.Collections.Generic;
public interface IInventoryMenu : IControl
{
public void PopulateItems(List<InventoryItemInfo> items);
public void PopulateItems(List<InventoryItem> items);
public void ClearItems();
}
@@ -25,11 +25,11 @@ public partial class InventoryMenu : Control, IInventoryMenu
private int _currentSelection = 0;
public void PopulateItems(List<InventoryItemInfo> items)
public void PopulateItems(List<InventoryItem> items)
{
foreach (var item in items)
{
var label = new ItemLabel(item) { Text = item.Name };
var label = new ItemLabel(item) { Text = item.Info.Name };
ItemList.AddChild(label);
}
@@ -47,7 +47,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
foreach (ItemLabel item in ItemList.GetChildren())
{
if (item.InventoryItem == GameRepo.EquippedWeapon || item.InventoryItem == GameRepo.EquippedArmor)
if (item.InventoryItem == GameRepo.EquippedWeapon || item.InventoryItem == GameRepo.EquippedArmor || item.InventoryItem == GameRepo.EquippedAccessory)
item.EquipItem();
}
}
@@ -110,62 +110,78 @@ public partial class InventoryMenu : Control, IInventoryMenu
var currentlySelectedItem = ItemList.GetChild<ItemLabel>(_currentSelection);
if (currentlySelectedItem.InventoryItem is WeaponInfo weapon && GameRepo.EquippedWeapon == weapon)
if (currentlySelectedItem.InventoryItem is Weapon weapon && GameRepo.EquippedWeapon == weapon)
{
UnequipItem(currentlySelectedItem);
GameRepo.OnWeaponEquipped(WeaponInfo.Default);
GameRepo.OnWeaponEquipped(new Weapon());
}
else if (currentlySelectedItem.InventoryItem is ArmorInfo armor && GameRepo.EquippedArmor == armor)
else if (currentlySelectedItem.InventoryItem is Armor armor && GameRepo.EquippedArmor == armor)
{
UnequipItem(currentlySelectedItem);
GameRepo.OnArmorEquipped(null);
}
else if (currentlySelectedItem.InventoryItem is Accessory accessory && GameRepo.EquippedAccessory == accessory)
{
UnequipItem(currentlySelectedItem);
GameRepo.OnAccessoryEquipped(null);
}
else
EquipItem(currentlySelectedItem);
}
private void EquipItem(ItemLabel currentItem)
{
if (currentItem.InventoryItem is WeaponInfo weaponInfo)
{
foreach (ItemLabel item in ItemList.GetChildren())
{
if (item.InventoryItem is WeaponInfo)
UnequipItem(item);
}
GameRepo.OnWeaponEquipped(weaponInfo);
currentItem.EquipItem();
}
if (currentItem.InventoryItem is ArmorInfo armorInfo)
{
foreach (ItemLabel item in ItemList.GetChildren())
{
if (item.InventoryItem is ArmorInfo)
UnequipItem(item);
}
GameRepo.OnArmorEquipped(armorInfo);
currentItem.EquipItem();
}
}
private void EquipItem(ItemLabel currentItem) => EquipItemInternal(currentItem, (dynamic)currentItem.InventoryItem);
private void UnequipItem(ItemLabel item)
{
item.UnequipItem();
}
private void EquipItemInternal(ItemLabel currentItem, Accessory accessory)
{
foreach (ItemLabel item in ItemList.GetChildren())
{
if (item.InventoryItem is Accessory)
UnequipItem(item);
}
GameRepo.OnAccessoryEquipped(accessory);
currentItem.EquipItem();
}
private void EquipItemInternal(ItemLabel currentItem, Armor armor)
{
foreach (ItemLabel item in ItemList.GetChildren())
{
if (item.InventoryItem is Armor)
UnequipItem(item);
}
GameRepo.OnArmorEquipped(armor);
currentItem.EquipItem();
}
private void EquipItemInternal(ItemLabel currentItem, Weapon weapon)
{
foreach (ItemLabel item in ItemList.GetChildren())
{
if (item.InventoryItem is Weapon)
UnequipItem(item);
}
GameRepo.OnWeaponEquipped(weapon);
currentItem.EquipItem();
}
}
public partial class ItemLabel : Label
{
public ItemLabel(InventoryItemInfo inventoryItem)
public ItemLabel(InventoryItem inventoryItem)
{
InventoryItem = inventoryItem;
LabelSettings = UnequippedItemFont;
}
public InventoryItemInfo InventoryItem { get; set; } = default!;
public InventoryItem InventoryItem { get; set; } = default!;
private static LabelSettings UnequippedItemFont => GD.Load<LabelSettings>("res://src/inventory_menu/InventoryLabelSettings.tres");
private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/inventory_menu/EquippedInventoryLabelSettings.tres");

View File

@@ -2,14 +2,11 @@
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
namespace GameJamDungeon
{
public interface IInventoryItem : INode3D
{
public abstract InventoryItemInfo InventoryInfo { get; set; }
public IGameRepo GameRepo { get; }
}
@@ -17,10 +14,9 @@ namespace GameJamDungeon
public abstract partial class InventoryItem : Node3D, IInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public abstract InventoryItemInfo InventoryInfo { get; set; }
internal abstract InventoryItemInfo Info { get; set; }
[Node] public Area3D Pickup { get; set; } = default!;
}

View File

@@ -1,4 +1,5 @@
using Godot;
using System;
[GlobalClass]
public partial class InventoryItemInfo : Resource

View File

@@ -0,0 +1,30 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Accessory : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
public AccessoryInfo AccessoryInfo { get => (AccessoryInfo)Info; }
[Export]
internal override InventoryItemInfo Info { get; set; }
public void OnReady()
{
Pickup.BodyEntered += OnEntered;
}
public void OnEntered(Node3D body)
{
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
}

View File

@@ -0,0 +1,31 @@
[gd_scene load_steps=6 format=3 uid="uid://1bbmod6680c2"]
[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_jq0hu"]
[ext_resource type="Texture2D" uid="uid://d0yqm7ars827b" path="res://src/items/accessory/accessory.png" id="1_sfkuo"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryInfo.cs" id="2_kejmw"]
[sub_resource type="Resource" id="Resource_lu6du"]
script = ExtResource("2_kejmw")
Name = "Basic Accessory"
Description = ""
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uavx4"]
radius = 0.470016
height = 0.940032
[node name="Accessory" type="Node3D"]
script = ExtResource("1_jq0hu")
Info = SubResource("Resource_lu6du")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2
texture_filter = 0
texture = ExtResource("1_sfkuo")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_uavx4")

View File

@@ -0,0 +1,10 @@
using Godot;
using System;
namespace GameJamDungeon;
[GlobalClass]
public partial class AccessoryInfo : InventoryItemInfo
{
// TODO: List all possible status effects here
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

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@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d0yqm7ars827b"
path.s3tc="res://.godot/imported/accessory.png-04ec32093cb21658c9558ccc9e7c09b2.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/items/accessory/accessory.png"
dest_files=["res://.godot/imported/accessory.png-04ec32093cb21658c9558ccc9e7c09b2.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -10,7 +10,9 @@ public partial class Armor : InventoryItem
public override void _Notification(int what) => this.Notify(what);
[Export]
public override InventoryItemInfo InventoryInfo { get; set; }
internal override InventoryItemInfo Info { get; set; }
public ArmorInfo ArmorInfo { get => (ArmorInfo)Info; }
public void OnReady()
{
@@ -19,7 +21,7 @@ public partial class Armor : InventoryItem
public void OnEntered(Node3D body)
{
var inventoryList = GameRepo.InventoryItems.Value.Append(InventoryInfo).ToList();
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}

View File

@@ -1,14 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://dorr7v1tkeiy0"]
[gd_scene load_steps=5 format=3 uid="uid://dorr7v1tkeiy0"]
[ext_resource type="Script" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
[ext_resource type="Script" path="res://src/items/armor/ArmorInfo.cs" id="2_cuhrp"]
[sub_resource type="Resource" id="Resource_o1cok"]
script = ExtResource("2_cuhrp")
Defense = 2
Name = "Pathetic"
Description = "A pathetic coat."
[ext_resource type="Resource" uid="uid://chjmkb3aiomvr" path="res://src/items/armor/resources/PatheticCoat.tres" id="2_eftit"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1gpxo"]
radius = 0.470016
@@ -16,7 +10,7 @@ height = 0.940032
[node name="Armor" type="Node3D"]
script = ExtResource("1_cmjpq")
InventoryInfo = SubResource("Resource_o1cok")
Info = ExtResource("2_eftit")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -7,17 +7,17 @@ using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Weapon : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
public Weapon()
{
_inventoryInfo = WeaponInfo.Default;
Info = new WeaponInfo() { Damage = 1 };
}
[Export]
private WeaponInfo _inventoryInfo { get; set; }
public override void _Notification(int what) => this.Notify(what);
public override InventoryItemInfo InventoryInfo { get => _inventoryInfo; set => _inventoryInfo = value as WeaponInfo; }
[Export]
internal override InventoryItemInfo Info { get; set; }
public WeaponInfo WeaponInfo { get => (WeaponInfo)Info; }
public void OnReady()
{
@@ -26,7 +26,7 @@ public partial class Weapon : InventoryItem
public void OnEntered(Node3D body)
{
var inventoryList = GameRepo.InventoryItems.Value.Append(InventoryInfo).ToList();
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}

View File

@@ -17,6 +17,4 @@ public partial class WeaponInfo : InventoryItemInfo
[Export]
public double IgneousDamageBonus { get; set; }
public static WeaponInfo Default => new WeaponInfo() { Damage = 1 };
}

View File

@@ -10,7 +10,7 @@ height = 0.940032
[node name="CommonSword" type="Node3D"]
script = ExtResource("1_sr3bh")
_inventoryInfo = ExtResource("2_krjts")
Info = ExtResource("2_krjts")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -10,7 +10,7 @@ height = 0.940032
[node name="RareSword" type="Node3D"]
script = ExtResource("1_f8v7v")
_inventoryInfo = ExtResource("2_6nmyd")
Info = ExtResource("2_6nmyd")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -10,7 +10,7 @@ height = 0.940032
[node name="UncommonSword" type="Node3D"]
script = ExtResource("1_3o4dy")
_inventoryInfo = ExtResource("2_ga52m")
Info = ExtResource("2_ga52m")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -3,6 +3,7 @@ using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
public interface IDungeonRoom : INode3D
{
@@ -59,7 +60,7 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
var instantiatedItem = item.Instantiate<InventoryItem>();
instantiatedItem.Position = spawnPoint.Position;
AddChild(instantiatedItem);
GD.Print(instantiatedItem.InventoryInfo.Name);
GD.Print(instantiatedItem.Info.Name);
}
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://dhpwwqow1ahrc"]
[gd_scene load_steps=19 format=3 uid="uid://dhpwwqow1ahrc"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_0tfda"]
[ext_resource type="Script" path="res://src/map/dungeon/rooms/DungeonRoom.cs" id="1_ti7ur"]
@@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://cbb1fxllrnlyr" path="res://src/items/weapons/models/UncommonSword.tscn" id="5_viqv4"]
[ext_resource type="PackedScene" uid="uid://c10nhqq8su6pp" path="res://src/items/weapons/models/RareSword.tscn" id="6_c8gn4"]
[ext_resource type="PackedScene" uid="uid://dorr7v1tkeiy0" path="res://src/items/armor/Armor.tscn" id="7_bm50w"]
[ext_resource type="PackedScene" uid="uid://1bbmod6680c2" path="res://src/items/accessory/Accessory.tscn" id="8_1psf1"]
[ext_resource type="PackedScene" uid="uid://d4l4qutp8x40c" path="res://src/npc/goddess/Goddess.tscn" id="10_82rsb"]
[sub_resource type="PlaneMesh" id="PlaneMesh_luhnj"]
@@ -65,8 +66,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.053, -3, 0)
[node name="ItemDatabase" parent="." instance=ExtResource("4_2mnb7")]
unique_name_in_owner = true
ItemScene = Array[PackedScene]([ExtResource("7_bm50w"), ExtResource("4_chdi8"), ExtResource("5_viqv4"), ExtResource("6_c8gn4")])
DropRate = PackedFloat32Array(0.25, 0.25, 0.25, 0.25)
ItemScene = Array[PackedScene]([ExtResource("7_bm50w"), ExtResource("4_chdi8"), ExtResource("5_viqv4"), ExtResource("6_c8gn4"), ExtResource("8_1psf1")])
DropRate = PackedFloat32Array(0.25, 0.25, 0.25, 0.25, 0.25)
[node name="EnemyDatabase" parent="." instance=ExtResource("5_owpbq")]
unique_name_in_owner = true

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://bbwgmqy3evhh2"]
[gd_scene load_steps=19 format=3 uid="uid://bbwgmqy3evhh2"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonRoom3D.gd" id="1_o02dd"]
[ext_resource type="Script" path="res://src/map/dungeon/rooms/DungeonRoom.cs" id="2_jrlll"]
@@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="5_fabiq"]
[ext_resource type="PackedScene" uid="uid://cbb1fxllrnlyr" path="res://src/items/weapons/models/UncommonSword.tscn" id="6_hb3sb"]
[ext_resource type="PackedScene" uid="uid://c10nhqq8su6pp" path="res://src/items/weapons/models/RareSword.tscn" id="7_c5lye"]
[ext_resource type="PackedScene" uid="uid://1bbmod6680c2" path="res://src/items/accessory/Accessory.tscn" id="8_1fvbo"]
[sub_resource type="PlaneMesh" id="PlaneMesh_j8q3j"]
size = Vector2(50, 10)
@@ -80,8 +81,8 @@ mesh = SubResource("PlaneMesh_j8q3j")
[node name="ItemDatabase" parent="." instance=ExtResource("4_c51bx")]
unique_name_in_owner = true
ItemScene = Array[PackedScene]([ExtResource("4_2bf0o"), ExtResource("4_wqpwj"), ExtResource("6_hb3sb"), ExtResource("7_c5lye")])
DropRate = PackedFloat32Array(0.25, 0.25, 0.25, 0.25)
ItemScene = Array[PackedScene]([ExtResource("4_2bf0o"), ExtResource("4_wqpwj"), ExtResource("6_hb3sb"), ExtResource("7_c5lye"), ExtResource("8_1fvbo")])
DropRate = PackedFloat32Array(0.25, 0.25, 0.25, 0.25, 0.25)
[node name="EnemyDatabase" parent="." instance=ExtResource("5_fabiq")]
unique_name_in_owner = true

View File

@@ -75,7 +75,7 @@ namespace GameJamDungeon
[Node] public IArea3D CollisionDetector { get; set; } = default!;
private IAutoProp<WeaponInfo> EquippedWeapon { get; set; } = default!;
private IAutoProp<Weapon> EquippedWeapon { get; set; } = default!;
private AutoProp<double> _currentHP { get; set; } = default!;
@@ -100,7 +100,7 @@ namespace GameJamDungeon
GameRepo.SetPlayerGlobalPosition(GlobalPosition);
GameRepo.PlayerGlobalPosition.Sync += OnPlayerPositionUpdated;
EquippedWeapon = new AutoProp<WeaponInfo>(WeaponInfo.Default);
EquippedWeapon = new AutoProp<Weapon>(new Weapon());
EquippedWeapon.Sync += OnEquippedWeaponChanged;
_currentHP = new AutoProp<double>(PlayerStatInfo.MaximumHP);
@@ -209,7 +209,7 @@ namespace GameJamDungeon
AnimationPlayer.AnimationFinished -= OnAnimationFinished;
}
private void OnEquippedWeaponChanged(WeaponInfo info) => Hitbox.Damage = info.Damage;
private void OnEquippedWeaponChanged(Weapon info) => Hitbox.Damage = info.WeaponInfo.Damage;
private void OnHPChanged(double newHP)
{

View File

@@ -4,27 +4,27 @@ namespace GameJamDungeon
{
public static class DamageCalculator
{
public static double CalculatePlayerDamage(int attackDamage, PlayerStatInfo playerStatInfo, EnemyStatInfo enemyStatInfo, WeaponInfo weapon)
public static double CalculatePlayerDamage(int attackDamage, PlayerStatInfo playerStatInfo, EnemyStatInfo enemyStatInfo, Weapon weapon)
{
var baseDamage = attackDamage + playerStatInfo.BaseAttack;
var elementADamage = (weapon.BaseHydricDamageBonus > 0 ? weapon.BaseHydricDamageBonus - enemyStatInfo.HydricResistance : 0) / 100;
var elementBDamage = (weapon.IgneousDamageBonus > 0 ? weapon.IgneousDamageBonus - enemyStatInfo.IgneousResistance : 0) / 100;
var elementCDamage = (weapon.TelluricDamageBonus > 0 ? weapon.TelluricDamageBonus - enemyStatInfo.TelluricResistance : 0) / 100;
var elementDDamage = (weapon.AeolicDamageBonus > 0 ? weapon.AeolicDamageBonus - enemyStatInfo.AeolicResistance : 0) / 100;
var elementADamage = (weapon.WeaponInfo.BaseHydricDamageBonus > 0 ? weapon.WeaponInfo.BaseHydricDamageBonus - enemyStatInfo.HydricResistance : 0) / 100;
var elementBDamage = (weapon.WeaponInfo.IgneousDamageBonus > 0 ? weapon.WeaponInfo.IgneousDamageBonus - enemyStatInfo.IgneousResistance : 0) / 100;
var elementCDamage = (weapon.WeaponInfo.TelluricDamageBonus > 0 ? weapon.WeaponInfo.TelluricDamageBonus - enemyStatInfo.TelluricResistance : 0) / 100;
var elementDDamage = (weapon.WeaponInfo.AeolicDamageBonus > 0 ? weapon.WeaponInfo.AeolicDamageBonus - enemyStatInfo.AeolicResistance : 0) / 100;
var elementalBonusDamage = baseDamage + (baseDamage * elementADamage) + (baseDamage * elementBDamage) + (baseDamage * elementCDamage) + (baseDamage * elementDDamage);
var calculatedDamage = elementalBonusDamage - enemyStatInfo.BaseDefense;
return calculatedDamage;
}
public static double CalculateEnemyDamage(int attackDamage, PlayerStatInfo playerStatInfo, EnemyStatInfo enemyStatInfo, ArmorInfo armor)
public static double CalculateEnemyDamage(int attackDamage, PlayerStatInfo playerStatInfo, EnemyStatInfo enemyStatInfo, Armor armor)
{
var baseDamage = attackDamage + enemyStatInfo.BaseAttack;
var elementADamage = (enemyStatInfo.BaseHydricDamageBonus > 0 ? enemyStatInfo.BaseHydricDamageBonus - armor.HydricResistance : 0) / 100;
var elementBDamage = (enemyStatInfo.IgneousDamageBonus > 0 ? enemyStatInfo.IgneousDamageBonus - armor.IgneousResistance : 0) / 100;
var elementCDamage = (enemyStatInfo.TelluricDamageBonus > 0 ? enemyStatInfo.TelluricDamageBonus - armor.TelluricResistance : 0) / 100;
var elementDDamage = (enemyStatInfo.AeolicDamageBonus > 0 ? enemyStatInfo.AeolicDamageBonus - armor.AeolicResistance : 0) / 100;
var elementADamage = (enemyStatInfo.BaseHydricDamageBonus > 0 ? enemyStatInfo.BaseHydricDamageBonus - armor.ArmorInfo.HydricResistance : 0) / 100;
var elementBDamage = (enemyStatInfo.IgneousDamageBonus > 0 ? enemyStatInfo.IgneousDamageBonus - armor.ArmorInfo.IgneousResistance : 0) / 100;
var elementCDamage = (enemyStatInfo.TelluricDamageBonus > 0 ? enemyStatInfo.TelluricDamageBonus - armor.ArmorInfo.TelluricResistance : 0) / 100;
var elementDDamage = (enemyStatInfo.AeolicDamageBonus > 0 ? enemyStatInfo.AeolicDamageBonus - armor.ArmorInfo.AeolicResistance : 0) / 100;
var elementalBonusDamage = baseDamage + (baseDamage * elementADamage) + (baseDamage * elementBDamage) + (baseDamage * elementCDamage) + (baseDamage * elementDDamage);
var calculatedDamage = elementalBonusDamage - playerStatInfo.BaseDefense - armor.Defense;
var calculatedDamage = elementalBonusDamage - playerStatInfo.BaseDefense - (armor != null ? armor.ArmorInfo.Defense : 0);
return calculatedDamage;
}
}