Big fix of inventory system, add accessory item type

This commit is contained in:
2024-09-07 02:22:14 -07:00
parent 33d282ebfb
commit 98d096303c
22 changed files with 229 additions and 100 deletions

View File

@@ -3,6 +3,7 @@ using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
public interface IDungeonRoom : INode3D
{
@@ -59,7 +60,7 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
var instantiatedItem = item.Instantiate<InventoryItem>();
instantiatedItem.Position = spawnPoint.Position;
AddChild(instantiatedItem);
GD.Print(instantiatedItem.InventoryInfo.Name);
GD.Print(instantiatedItem.Info.Name);
}
}