Big fix of inventory system, add accessory item type
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@@ -3,6 +3,7 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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public interface IDungeonRoom : INode3D
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{
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@@ -59,7 +60,7 @@ public partial class DungeonRoom : Node3D, IDungeonRoom, IProvide<DungeonRoomLog
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var instantiatedItem = item.Instantiate<InventoryItem>();
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instantiatedItem.Position = spawnPoint.Position;
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AddChild(instantiatedItem);
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GD.Print(instantiatedItem.InventoryInfo.Name);
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GD.Print(instantiatedItem.Info.Name);
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}
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}
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