Big fix of inventory system, add accessory item type

This commit is contained in:
2024-09-07 02:22:14 -07:00
parent 33d282ebfb
commit 98d096303c
22 changed files with 229 additions and 100 deletions

View File

@@ -1,14 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://dorr7v1tkeiy0"]
[gd_scene load_steps=5 format=3 uid="uid://dorr7v1tkeiy0"]
[ext_resource type="Script" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
[ext_resource type="Script" path="res://src/items/armor/ArmorInfo.cs" id="2_cuhrp"]
[sub_resource type="Resource" id="Resource_o1cok"]
script = ExtResource("2_cuhrp")
Defense = 2
Name = "Pathetic"
Description = "A pathetic coat."
[ext_resource type="Resource" uid="uid://chjmkb3aiomvr" path="res://src/items/armor/resources/PatheticCoat.tres" id="2_eftit"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1gpxo"]
radius = 0.470016
@@ -16,7 +10,7 @@ height = 0.940032
[node name="Armor" type="Node3D"]
script = ExtResource("1_cmjpq")
InventoryInfo = SubResource("Resource_o1cok")
Info = ExtResource("2_eftit")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2