Big fix of inventory system, add accessory item type

This commit is contained in:
2024-09-07 02:22:14 -07:00
parent 33d282ebfb
commit 98d096303c
22 changed files with 229 additions and 100 deletions

View File

@@ -0,0 +1,31 @@
[gd_scene load_steps=6 format=3 uid="uid://1bbmod6680c2"]
[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_jq0hu"]
[ext_resource type="Texture2D" uid="uid://d0yqm7ars827b" path="res://src/items/accessory/accessory.png" id="1_sfkuo"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryInfo.cs" id="2_kejmw"]
[sub_resource type="Resource" id="Resource_lu6du"]
script = ExtResource("2_kejmw")
Name = "Basic Accessory"
Description = ""
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uavx4"]
radius = 0.470016
height = 0.940032
[node name="Accessory" type="Node3D"]
script = ExtResource("1_jq0hu")
Info = SubResource("Resource_lu6du")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2
texture_filter = 0
texture = ExtResource("1_sfkuo")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_uavx4")