Big fix of inventory system, add accessory item type

This commit is contained in:
2024-09-07 02:22:14 -07:00
parent 33d282ebfb
commit 98d096303c
22 changed files with 229 additions and 100 deletions

View File

@@ -2,14 +2,11 @@
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
namespace GameJamDungeon
{
public interface IInventoryItem : INode3D
{
public abstract InventoryItemInfo InventoryInfo { get; set; }
public IGameRepo GameRepo { get; }
}
@@ -17,10 +14,9 @@ namespace GameJamDungeon
public abstract partial class InventoryItem : Node3D, IInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
public abstract InventoryItemInfo InventoryInfo { get; set; }
internal abstract InventoryItemInfo Info { get; set; }
[Node] public Area3D Pickup { get; set; } = default!;
}

View File

@@ -1,4 +1,5 @@
using Godot;
using System;
[GlobalClass]
public partial class InventoryItemInfo : Resource

View File

@@ -0,0 +1,30 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Accessory : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
public AccessoryInfo AccessoryInfo { get => (AccessoryInfo)Info; }
[Export]
internal override InventoryItemInfo Info { get; set; }
public void OnReady()
{
Pickup.BodyEntered += OnEntered;
}
public void OnEntered(Node3D body)
{
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}
}

View File

@@ -0,0 +1,31 @@
[gd_scene load_steps=6 format=3 uid="uid://1bbmod6680c2"]
[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_jq0hu"]
[ext_resource type="Texture2D" uid="uid://d0yqm7ars827b" path="res://src/items/accessory/accessory.png" id="1_sfkuo"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryInfo.cs" id="2_kejmw"]
[sub_resource type="Resource" id="Resource_lu6du"]
script = ExtResource("2_kejmw")
Name = "Basic Accessory"
Description = ""
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uavx4"]
radius = 0.470016
height = 0.940032
[node name="Accessory" type="Node3D"]
script = ExtResource("1_jq0hu")
Info = SubResource("Resource_lu6du")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2
texture_filter = 0
texture = ExtResource("1_sfkuo")
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_uavx4")

View File

@@ -0,0 +1,10 @@
using Godot;
using System;
namespace GameJamDungeon;
[GlobalClass]
public partial class AccessoryInfo : InventoryItemInfo
{
// TODO: List all possible status effects here
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d0yqm7ars827b"
path.s3tc="res://.godot/imported/accessory.png-04ec32093cb21658c9558ccc9e7c09b2.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://src/items/accessory/accessory.png"
dest_files=["res://.godot/imported/accessory.png-04ec32093cb21658c9558ccc9e7c09b2.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -10,7 +10,9 @@ public partial class Armor : InventoryItem
public override void _Notification(int what) => this.Notify(what);
[Export]
public override InventoryItemInfo InventoryInfo { get; set; }
internal override InventoryItemInfo Info { get; set; }
public ArmorInfo ArmorInfo { get => (ArmorInfo)Info; }
public void OnReady()
{
@@ -19,7 +21,7 @@ public partial class Armor : InventoryItem
public void OnEntered(Node3D body)
{
var inventoryList = GameRepo.InventoryItems.Value.Append(InventoryInfo).ToList();
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}

View File

@@ -1,14 +1,8 @@
[gd_scene load_steps=6 format=3 uid="uid://dorr7v1tkeiy0"]
[gd_scene load_steps=5 format=3 uid="uid://dorr7v1tkeiy0"]
[ext_resource type="Script" path="res://src/items/armor/Armor.cs" id="1_cmjpq"]
[ext_resource type="Texture2D" uid="uid://cgoubcl86pib4" path="res://src/items/armor/armor.png" id="1_vpnem"]
[ext_resource type="Script" path="res://src/items/armor/ArmorInfo.cs" id="2_cuhrp"]
[sub_resource type="Resource" id="Resource_o1cok"]
script = ExtResource("2_cuhrp")
Defense = 2
Name = "Pathetic"
Description = "A pathetic coat."
[ext_resource type="Resource" uid="uid://chjmkb3aiomvr" path="res://src/items/armor/resources/PatheticCoat.tres" id="2_eftit"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1gpxo"]
radius = 0.470016
@@ -16,7 +10,7 @@ height = 0.940032
[node name="Armor" type="Node3D"]
script = ExtResource("1_cmjpq")
InventoryInfo = SubResource("Resource_o1cok")
Info = ExtResource("2_eftit")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -7,17 +7,17 @@ using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Weapon : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
public Weapon()
{
_inventoryInfo = WeaponInfo.Default;
Info = new WeaponInfo() { Damage = 1 };
}
[Export]
private WeaponInfo _inventoryInfo { get; set; }
public override void _Notification(int what) => this.Notify(what);
public override InventoryItemInfo InventoryInfo { get => _inventoryInfo; set => _inventoryInfo = value as WeaponInfo; }
[Export]
internal override InventoryItemInfo Info { get; set; }
public WeaponInfo WeaponInfo { get => (WeaponInfo)Info; }
public void OnReady()
{
@@ -26,7 +26,7 @@ public partial class Weapon : InventoryItem
public void OnEntered(Node3D body)
{
var inventoryList = GameRepo.InventoryItems.Value.Append(InventoryInfo).ToList();
var inventoryList = GameRepo.InventoryItems.Value.Append(this).ToList();
GameRepo.InventoryItems.OnNext(inventoryList);
QueueFree();
}

View File

@@ -17,6 +17,4 @@ public partial class WeaponInfo : InventoryItemInfo
[Export]
public double IgneousDamageBonus { get; set; }
public static WeaponInfo Default => new WeaponInfo() { Damage = 1 };
}

View File

@@ -10,7 +10,7 @@ height = 0.940032
[node name="CommonSword" type="Node3D"]
script = ExtResource("1_sr3bh")
_inventoryInfo = ExtResource("2_krjts")
Info = ExtResource("2_krjts")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -10,7 +10,7 @@ height = 0.940032
[node name="RareSword" type="Node3D"]
script = ExtResource("1_f8v7v")
_inventoryInfo = ExtResource("2_6nmyd")
Info = ExtResource("2_6nmyd")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2

View File

@@ -10,7 +10,7 @@ height = 0.940032
[node name="UncommonSword" type="Node3D"]
script = ExtResource("1_3o4dy")
_inventoryInfo = ExtResource("2_ga52m")
Info = ExtResource("2_ga52m")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2