Unlockable door implementation (currently opens with regular attack)
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@@ -1,6 +1,19 @@
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[gd_scene load_steps=2 format=3 uid="uid://bn5egdkg03f5d"]
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[gd_scene load_steps=3 format=3 uid="uid://bn5egdkg03f5d"]
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[ext_resource type="Script" uid="uid://bxs2sugex0p0i" path="res://src/map/UnlockableDoor.cs" id="4_om2kn"]
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[node name="Node3D" type="Node3D"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_ng7o6"]
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height = 4.92334
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radius = 3.72363
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[node name="UnlockableDoor" type="Node3D"]
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script = ExtResource("4_om2kn")
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[node name="UnlockArea" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 6144
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collision_mask = 6144
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[node name="CollisionShape3D" type="CollisionShape3D" parent="UnlockArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0334928, -0.760235, 0.758362)
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shape = SubResource("CylinderShape3D_ng7o6")
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