B1,B2,Altar Sky Shaders, HorseHead/Ox Light Removal

This commit is contained in:
Pal
2025-09-10 18:29:23 -07:00
parent 908202d855
commit 9867734d0d
39 changed files with 778 additions and 2097 deletions

View File

@@ -15,7 +15,6 @@ albedo_texture = ExtResource("1_vv6g0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hbmlb"]
resource_name = "Material.004"
cull_mode = 2
shading_mode = 0
albedo_color = Color(0.906414, 0.0490838, 0, 1)
[sub_resource type="ArrayMesh" id="ArrayMesh_6e63x"]
@@ -950,7 +949,7 @@ bones/0/name = "spine1"
bones/0/parent = -1
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
bones/0/enabled = true
bones/0/position = Vector3(0.0996386, -0.430312, -1.53144)
bones/0/position = Vector3(0.0996386, -0.419385, -1.53144)
bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "spine0"
@@ -979,7 +978,7 @@ bones/4/parent = 3
bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
bones/4/enabled = true
bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
bones/4/rotation = Quaternion(-0.00597367, 0.059292, 0.184065, 0.981106)
bones/4/rotation = Quaternion(-0.00497051, 0.0598761, 0.185939, 0.980723)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "neck4"
bones/5/parent = 4
@@ -993,7 +992,7 @@ bones/6/parent = 5
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
bones/6/enabled = true
bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
bones/6/rotation = Quaternion(-0.327609, 0.0506366, -0.451362, 0.828481)
bones/6/rotation = Quaternion(-0.32876, 0.0507484, -0.454554, 0.82627)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007"
bones/7/parent = 6
@@ -1028,7 +1027,7 @@ bones/11/parent = 1
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
bones/11/enabled = true
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
bones/11/rotation = Quaternion(-0.814088, -0.0947363, -0.0238342, 0.572467)
bones/11/rotation = Quaternion(-0.813642, -0.0938833, -0.0238148, 0.573242)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "arm2_L"
bones/12/parent = 11
@@ -1055,7 +1054,7 @@ bones/15/name = "arm1_R"
bones/15/parent = 1
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
bones/15/enabled = true
bones/15/position = Vector3(-0.169637, 3.39742, 0.123443)
bones/15/position = Vector3(-0.172026, 3.4158, 0.119968)
bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "arm2_R"
@@ -1070,7 +1069,7 @@ bones/17/parent = 16
bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
bones/17/enabled = true
bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
bones/17/rotation = Quaternion(-0.0088418, 0.0960679, 0.277802, 0.955782)
bones/17/rotation = Quaternion(-0.0115315, 0.0961663, 0.276882, 0.95601)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "hand_R"
bones/18/parent = 17
@@ -1083,7 +1082,7 @@ bones/19/name = "hip_L"
bones/19/parent = -1
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
bones/19/enabled = true
bones/19/position = Vector3(0.147751, -0.369528, -1.49267)
bones/19/position = Vector3(0.147751, -0.363205, -1.49267)
bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "leg1_L"
@@ -1091,14 +1090,14 @@ bones/20/parent = 19
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
bones/20/enabled = true
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
bones/20/rotation = Quaternion(-0.433523, -0.330565, -0.375893, 0.749326)
bones/20/rotation = Quaternion(-0.434001, -0.329977, -0.375171, 0.74967)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "leg2_L"
bones/21/parent = 20
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
bones/21/enabled = true
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
bones/21/rotation = Quaternion(-0.0494072, 0.00187672, 0.395211, 0.917259)
bones/21/rotation = Quaternion(-0.0493011, 0.00187748, 0.394362, 0.91763)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "foot1_L"
bones/22/parent = 21
@@ -1132,7 +1131,7 @@ bones/26/name = "hip_R"
bones/26/parent = -1
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
bones/26/enabled = true
bones/26/position = Vector3(0.0289172, -0.35631, -1.59603)
bones/26/position = Vector3(0.0289172, -0.352094, -1.59603)
bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "leg1_R"
@@ -1140,14 +1139,14 @@ bones/27/parent = 26
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
bones/27/enabled = true
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
bones/27/rotation = Quaternion(-0.311638, 0.178293, 0.184304, 0.914946)
bones/27/rotation = Quaternion(-0.312319, 0.177803, 0.184263, 0.914817)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "leg2_R"
bones/28/parent = 27
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
bones/28/enabled = true
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
bones/28/rotation = Quaternion(-0.278422, 0.0201311, -0.181667, 0.942907)
bones/28/rotation = Quaternion(-0.277712, 0.0201374, -0.181203, 0.943205)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "foot1_R"
bones/29/parent = 28
@@ -1184,17 +1183,10 @@ mesh = SubResource("ArrayMesh_6e63x")
skin = SubResource("Skin_yvw71")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.302914, -0.918249, 0.255073, -0.878192, 0.372905, 0.299534, -2.00357, 8.72206, 6.32705)
transform = Transform3D(-0.370164, -0.13327, -0.919357, -0.299728, -0.919595, 0.253985, -0.879285, 0.369573, 0.300456, -2.00357, 8.72687, 6.31395)
bone_name = "TOP OF SKULL"
bone_idx = 8
[node name="OmniLight3D" type="OmniLight3D" parent="Armature/Skeleton3D/BoneAttachment3D"]
transform = Transform3D(0.998452, 0.0551334, -0.00736901, -0.0549564, 0.998238, 0.0223826, 0.00859013, -0.0219431, 0.999722, 0.583, 1.054, -0.174)
light_color = Color(0, 0.584314, 0.317647, 1)
light_energy = 1.442
omni_range = 3.003
omni_attenuation = -3.04
[node name="Hitbox" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)

View File

@@ -9,7 +9,6 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y7226"]
resource_name = "Material"
cull_mode = 2
shading_mode = 0
albedo_texture = ExtResource("1_lsf8e")
[sub_resource type="ArrayMesh" id="ArrayMesh_5ew54"]
@@ -201,7 +200,7 @@ bones/0/name = "spine1"
bones/0/parent = -1
bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
bones/0/enabled = true
bones/0/position = Vector3(-0.259644, -0.981695, -1.97256)
bones/0/position = Vector3(-0.259916, -1.01272, -1.97047)
bones/0/rotation = Quaternion(0.0915277, -0.692111, -0.0341586, 0.715149)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "spine0"
@@ -244,7 +243,7 @@ bones/6/parent = 5
bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
bones/6/enabled = true
bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
bones/6/rotation = Quaternion(-0.064013, -0.300257, -0.744611, 0.592708)
bones/6/rotation = Quaternion(-0.0632592, -0.299983, -0.744595, 0.592947)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007"
bones/7/parent = 6
@@ -279,7 +278,7 @@ bones/11/parent = 1
bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
bones/11/enabled = true
bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
bones/11/rotation = Quaternion(-0.783686, -0.0607317, 0.0739309, 0.613745)
bones/11/rotation = Quaternion(-0.781861, -0.0591304, 0.0775836, 0.615775)
bones/11/scale = Vector3(1, 0.999999, 1)
bones/12/name = "arm2_L"
bones/12/parent = 11
@@ -307,7 +306,7 @@ bones/15/parent = 1
bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
bones/15/enabled = true
bones/15/position = Vector3(0.00107886, 3.8461, -0.0821095)
bones/15/rotation = Quaternion(-0.211649, 0.739407, 0.620001, -0.155181)
bones/15/rotation = Quaternion(-0.213342, 0.742048, 0.617147, -0.151593)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "arm2_R"
bones/16/parent = 15
@@ -334,22 +333,22 @@ bones/19/name = "hip_L"
bones/19/parent = -1
bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
bones/19/enabled = true
bones/19/position = Vector3(-0.323421, -1.14541, -1.90777)
bones/19/rotation = Quaternion(0.615816, 0.307289, 0.564568, -0.455639)
bones/19/position = Vector3(-0.348408, -1.16905, -1.82543)
bones/19/rotation = Quaternion(0.621031, 0.301051, 0.556216, -0.462939)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "leg1_L"
bones/20/parent = 19
bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
bones/20/enabled = true
bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
bones/20/rotation = Quaternion(-0.315397, -0.436611, -0.280085, 0.794637)
bones/20/rotation = Quaternion(-0.320831, -0.43062, -0.289064, 0.792512)
bones/20/scale = Vector3(1, 0.999999, 1)
bones/21/name = "leg2_L"
bones/21/parent = 20
bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
bones/21/enabled = true
bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
bones/21/rotation = Quaternion(-0.0602597, 0.00129997, 0.487806, 0.870869)
bones/21/rotation = Quaternion(-0.0603916, 0.00129908, 0.488873, 0.870261)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "foot1_L"
bones/22/parent = 21
@@ -383,7 +382,7 @@ bones/26/name = "hip_R"
bones/26/parent = -1
bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
bones/26/enabled = true
bones/26/position = Vector3(-0.192721, -1.11395, -2.01802)
bones/26/position = Vector3(-0.119273, -1.11395, -2.01852)
bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575514, -0.445793)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "leg1_R"
@@ -391,14 +390,14 @@ bones/27/parent = 26
bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
bones/27/enabled = true
bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
bones/27/rotation = Quaternion(-0.20646, 0.422337, 0.141028, 0.871273)
bones/27/rotation = Quaternion(-0.20434, 0.423509, 0.139511, 0.871448)
bones/27/scale = Vector3(1, 0.999999, 1)
bones/28/name = "leg2_R"
bones/28/parent = 27
bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
bones/28/enabled = true
bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
bones/28/rotation = Quaternion(-0.0637813, -0.00115807, -0.509225, 0.858266)
bones/28/rotation = Quaternion(-0.0633194, -0.00116104, -0.505536, 0.860478)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "foot1_R"
bones/29/parent = 28
@@ -430,7 +429,7 @@ bones/32/rotation = Quaternion(0.456756, 0.539878, -0.539587, -0.456893)
bones/32/scale = Vector3(1, 1, 1)
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.285214, -0.0655665, -0.956218, -0.330937, -0.929565, 0.162448, -0.899517, 0.362782, 0.243426, -1.67245, 8.2798, 4.95032)
transform = Transform3D(-0.284352, -0.0642184, -0.956567, -0.33108, -0.929794, 0.160838, -0.899738, 0.362435, 0.243127, -1.67347, 8.24844, 4.9525)
bone_name = "TOP OF SKULL"
bone_idx = 8

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