Fix dropped/thrown item behavior
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@@ -1,68 +1,64 @@
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[gd_scene load_steps=6 format=3 uid="uid://b1twcuneob5kt"]
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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
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[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
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[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_qjpqg"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
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size = Vector3(0.46632, 0.507293, 0.586082)
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[sub_resource type="ViewportTexture" id="ViewportTexture_qjpqg"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_xxdqr"]
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radius = 0.1
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[sub_resource type="ViewportTexture" id="ViewportTexture_xxdqr"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[sub_resource type="SphereShape3D" id="SphereShape3D_xxdqr"]
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radius = 0.306203
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[node name="Hitbox" type="RigidBody3D"]
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process_mode = 1
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collision_layer = 3072
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collision_mask = 2049
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mass = 0.1
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gravity_scale = 0.2
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contact_monitor = true
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max_contacts_reported = 50
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script = ExtResource("1_wlplc")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
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shape = SubResource("BoxShape3D_s4ym5")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(0.41, 0, 0, 0, 0.41, 0, 0, 0, 0.41, 0, 0, 0)
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billboard = 2
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shaded = true
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texture_filter = 0
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render_priority = 100
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texture = SubResource("ViewportTexture_qjpqg")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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visibility_layer = 0
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_right = 100.0
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offset_bottom = 100.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(100, 100)
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render_target_update_mode = 4
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[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
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unique_name_in_owner = true
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material = ExtResource("2_qjpqg")
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scale = Vector2(0.1, 0.1)
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centered = false
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[node name="Collision" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
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collision_layer = 4
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collision_mask = 2048
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision"]
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shape = SubResource("SphereShape3D_xxdqr")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
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pixel_size = 0.025
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billboard = 2
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texture_filter = 0
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texture = SubResource("ViewportTexture_xxdqr")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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visibility_layer = 0
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texture_filter = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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canvas_cull_mask = 4293918721
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size = Vector2i(100, 100)
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render_target_update_mode = 4
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[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
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unique_name_in_owner = true
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texture_filter = 1
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offset = Vector2(50, 50)
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