Fix dropped/thrown item behavior

This commit is contained in:
2026-02-10 14:57:41 -08:00
parent fdc4a6f2c1
commit 97198afe18
1138 changed files with 20375 additions and 4110 deletions

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@@ -54,6 +54,9 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
{
RemoveCollisionExceptionWith((Node)Player);
Collision.SetCollisionLayerValue(3, true);
LinearVelocity = Vector3.Zero;
AngularVelocity = Vector3.Zero;
GravityScale = 0.5f;
}
}