Fix dropped/thrown item behavior
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@@ -54,6 +54,9 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
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{
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RemoveCollisionExceptionWith((Node)Player);
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Collision.SetCollisionLayerValue(3, true);
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LinearVelocity = Vector3.Zero;
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AngularVelocity = Vector3.Zero;
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GravityScale = 0.5f;
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}
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}
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