Fix dropped/thrown item behavior
This commit is contained in:
@@ -31,7 +31,7 @@ shape = SubResource("BoxShape3D_03cqg")
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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pixel_size = 0.0005
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pixel_size = 0.025
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billboard = 2
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texture_filter = 0
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render_priority = 100
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@@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ddpvursk6qjfn"
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path.s3tc="res://.godot/imported/air-DICE.png-7fb5a3bbbc869db149f69338b9ad83d8.s3tc.ctex"
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path.bptc="res://.godot/imported/air-DICE.png-7fb5a3bbbc869db149f69338b9ad83d8.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/items/throwable/textures/air-DICE.png"
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dest_files=["res://.godot/imported/air-DICE.png-7fb5a3bbbc869db149f69338b9ad83d8.s3tc.ctex"]
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dest_files=["res://.godot/imported/air-DICE.png-7fb5a3bbbc869db149f69338b9ad83d8.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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@@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://vxbjsg88glot"
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path.s3tc="res://.godot/imported/earth-DICE.png-f9660c350090bd0b270b0f2496f7ed71.s3tc.ctex"
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path.bptc="res://.godot/imported/earth-DICE.png-f9660c350090bd0b270b0f2496f7ed71.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/items/throwable/textures/earth-DICE.png"
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dest_files=["res://.godot/imported/earth-DICE.png-f9660c350090bd0b270b0f2496f7ed71.s3tc.ctex"]
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dest_files=["res://.godot/imported/earth-DICE.png-f9660c350090bd0b270b0f2496f7ed71.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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@@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://baf0di68frkex"
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path.s3tc="res://.godot/imported/fDICE.png-7c05e4a600425682aa3b97b3e4a73694.s3tc.ctex"
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path.bptc="res://.godot/imported/fDICE.png-7c05e4a600425682aa3b97b3e4a73694.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/items/throwable/textures/fDICE.png"
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dest_files=["res://.godot/imported/fDICE.png-7c05e4a600425682aa3b97b3e4a73694.s3tc.ctex"]
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dest_files=["res://.godot/imported/fDICE.png-7c05e4a600425682aa3b97b3e4a73694.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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@@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dh48alpd7ay8j"
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path.s3tc="res://.godot/imported/ig dice.png-d3c7c841cf02853ec42cc9cc7b5f9569.s3tc.ctex"
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path.bptc="res://.godot/imported/ig dice.png-d3c7c841cf02853ec42cc9cc7b5f9569.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/items/throwable/textures/ig dice.png"
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dest_files=["res://.godot/imported/ig dice.png-d3c7c841cf02853ec42cc9cc7b5f9569.s3tc.ctex"]
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dest_files=["res://.godot/imported/ig dice.png-d3c7c841cf02853ec42cc9cc7b5f9569.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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@@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bljha1jos652j"
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path.s3tc="res://.godot/imported/water-DICE.png-4f42cc307b00300a6528cef68e6d3e51.s3tc.ctex"
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path.bptc="res://.godot/imported/water-DICE.png-4f42cc307b00300a6528cef68e6d3e51.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/items/throwable/textures/water-DICE.png"
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dest_files=["res://.godot/imported/water-DICE.png-4f42cc307b00300a6528cef68e6d3e51.s3tc.ctex"]
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dest_files=["res://.godot/imported/water-DICE.png-4f42cc307b00300a6528cef68e6d3e51.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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