Fix dropped/thrown item behavior
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@@ -28,7 +28,7 @@ collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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pixel_size = 0.0025
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pixel_size = 0.025
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billboard = 2
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shaded = true
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texture_filter = 0
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@@ -3,7 +3,7 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://btlkiw4ros5om"
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path.s3tc="res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.s3tc.ctex"
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path.bptc="res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -12,12 +12,12 @@ metadata={
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[deps]
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source_file="res://src/items/box/textures/Speculative Box.png"
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dest_files=["res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.s3tc.ctex"]
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dest_files=["res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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