Fix dropped/thrown item behavior
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dme37m7q60um4"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dme37m7q60um4"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dymrg1fmwho35" path="res://src/items/weapons/textures/Cross Sword.png" id="1_babd4"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_84bq1"]
|
||||
size = Vector3(0.778381, 0.929947, 0.731567)
|
||||
@@ -12,12 +14,13 @@ collision_mask = 4
|
||||
|
||||
[node name="Sprite" type="Sprite3D" parent="Pickup"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0322805, 0)
|
||||
pixel_size = 0.0003
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16452, 0)
|
||||
pixel_size = 0.025
|
||||
billboard = 2
|
||||
double_sided = false
|
||||
alpha_cut = 1
|
||||
texture_filter = 0
|
||||
texture = ExtResource("1_babd4")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
|
||||
|
||||
Reference in New Issue
Block a user