Fix dropped/thrown item behavior

This commit is contained in:
2026-02-10 14:57:41 -08:00
parent fdc4a6f2c1
commit 97198afe18
1138 changed files with 20375 additions and 4110 deletions

View File

@@ -1,51 +0,0 @@
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View File

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View File

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View File

@@ -238,7 +238,7 @@ public partial class Game : Node3D, IGame
var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
var dropped = droppedScene.Instantiate<DroppedItem>();
dropped.Item = item;
AddChild(dropped);
_map.AddChild(dropped);
dropped.Drop();
}
@@ -246,7 +246,7 @@ public partial class Game : Node3D, IGame
{
var setScene = GD.Load<PackedScene>("res://src/items/misc/SetItem.tscn");
var setItem = setScene.Instantiate<SetItem>();
AddChild(setItem);
_map.AddChild(setItem);
setItem.Set();
}
@@ -255,8 +255,7 @@ public partial class Game : Node3D, IGame
var thrownScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownItem.tscn");
var thrown = thrownScene.Instantiate<ThrownItem>();
thrown.ItemThatIsThrown = item;
AddChild(thrown);
thrown.Position += new Vector3(0, 1.5f, 0);
_map.AddChild(thrown);
thrown.Throw(_effectService);
}

View File

@@ -1,4 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dme37m7q60um4"]
[gd_scene load_steps=3 format=3 uid="uid://dme37m7q60um4"]
[ext_resource type="Texture2D" uid="uid://dymrg1fmwho35" path="res://src/items/weapons/textures/Cross Sword.png" id="1_babd4"]
[sub_resource type="BoxShape3D" id="BoxShape3D_84bq1"]
size = Vector3(0.778381, 0.929947, 0.731567)
@@ -12,12 +14,13 @@ collision_mask = 4
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0322805, 0)
pixel_size = 0.0003
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.16452, 0)
pixel_size = 0.025
billboard = 2
double_sided = false
alpha_cut = 1
texture_filter = 0
texture = ExtResource("1_babd4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)

View File

@@ -28,7 +28,7 @@ collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
pixel_size = 0.0005
pixel_size = 0.025
billboard = 2
shaded = true
texture_filter = 0

View File

@@ -28,7 +28,7 @@ collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
pixel_size = 0.0006
pixel_size = 0.025
billboard = 2
double_sided = false
alpha_cut = 1

View File

@@ -28,7 +28,7 @@ collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
pixel_size = 0.0025
pixel_size = 0.025
billboard = 2
shaded = true
texture_filter = 0

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://btlkiw4ros5om"
path.s3tc="res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.s3tc.ctex"
path.bptc="res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.bptc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -12,12 +12,12 @@ metadata={
[deps]
source_file="res://src/items/box/textures/Speculative Box.png"
dest_files=["res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.s3tc.ctex"]
dest_files=["res://.godot/imported/Speculative Box.png-c5693c505f657811bfb60b24ad79b562.bptc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/high_quality=true
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://blmhwdnboe1kc"
path.s3tc="res://.godot/imported/Ancient Capsule.png-0b91b167deae96ec78ffc3a36f52b7e4.s3tc.ctex"
path.bptc="res://.godot/imported/Ancient Capsule.png-0b91b167deae96ec78ffc3a36f52b7e4.bptc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -12,12 +12,12 @@ metadata={
[deps]
source_file="res://src/items/consumable/texture/Ancient Capsule.png"
dest_files=["res://.godot/imported/Ancient Capsule.png-0b91b167deae96ec78ffc3a36f52b7e4.s3tc.ctex"]
dest_files=["res://.godot/imported/Ancient Capsule.png-0b91b167deae96ec78ffc3a36f52b7e4.bptc.ctex"]
[params]
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compress/normal_map=0

View File

@@ -24,15 +24,22 @@ public partial class DroppedItem : RigidBody3D, IDroppedItem
{
ContactMonitor = true;
Sprite.Texture = Item.GetTexture();
BodyEntered += DroppedItem_BodyEntered;
}
private void DroppedItem_BodyEntered(Node body)
{
AngularVelocity = Vector3.Zero;
LinearVelocity = Vector3.Zero;
}
public async void Drop()
{
AddCollisionExceptionWith((Node)Player);
Pickup.Monitorable = false;
Pickup.Monitoring = false;
GlobalPosition = Player.GlobalPosition + Vector3.Up;
ApplyCentralImpulse(-Player.GlobalBasis.Z.Normalized() * 5.0f);
GlobalPosition = new Vector3(Player.GlobalPosition.X, Player.GlobalPosition.Y + 1, Player.GlobalPosition.Z) + (-Player.GlobalBasis.Z * 2);
await ToSignal(GetTree().CreateTimer(1), "timeout");
RemoveCollisionExceptionWith((Node)Player);
Pickup.Monitorable = true;

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://brq11lswpqxei"]
[ext_resource type="Script" uid="uid://c2sps6uamyyw2" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_eat5q"]
[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
@@ -16,10 +15,10 @@ tracks/0/path = NodePath("Sprite3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.99543),
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0.0207178, 0.192374, 0), Vector3(0.0207178, 1.26338, 0)]
"values": [Vector3(0, 0, 0), Vector3(0, 3, 0)]
}
[sub_resource type="Animation" id="Animation_eat5q"]
@@ -34,7 +33,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.0207178, 0.192374, 0)]
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eat5q"]
@@ -46,13 +45,17 @@ _data = {
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eat5q"]
radius = 0.47
[sub_resource type="ViewportTexture" id="ViewportTexture_x5q15"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[node name="DroppedItem" type="RigidBody3D"]
process_mode = 1
collision_layer = 1024
collision_mask = 5
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
gravity_scale = 0.8
gravity_scale = 0.5
contact_monitor = true
max_contacts_reported = 50
script = ExtResource("1_67jk4")
@@ -65,31 +68,6 @@ libraries = {
&"": SubResource("AnimationLibrary_eat5q")
}
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.41, 0, 0, 0, 0.41, 0, 0, 0, 0.41, 0.0207178, 0.192374, 0)
billboard = 2
shaded = true
texture_filter = 0
render_priority = 100
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
disable_3d = true
transparent_bg = true
handle_input_locally = false
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
material = ExtResource("2_eat5q")
scale = Vector2(0.1, 0.1)
centered = false
offset = Vector2(2000, 2000)
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
@@ -97,3 +75,32 @@ collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_eat5q")
[node name="Sprite3D" type="Sprite3D" parent="."]
pixel_size = 0.025
billboard = 2
texture_filter = 0
texture = SubResource("ViewportTexture_x5q15")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
canvas_item_default_texture_filter = 0
canvas_cull_mask = 4293918721
size = Vector2i(30, 30)
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
texture_filter = 1
offset = Vector2(15, 15)

View File

@@ -32,7 +32,7 @@ shape = SubResource("BoxShape3D_03cqg")
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
transform = Transform3D(0.999973, 0.00489444, -0.00548299, -0.00488109, 0.999985, 0.00244357, 0.00549488, -0.00241672, 0.999982, 0, 0, 0)
pixel_size = 0.0005
pixel_size = 0.025
billboard = 2
shaded = true
texture_filter = 0

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://d00q7qrmwbta"
path.s3tc="res://.godot/imported/Spell Sign; Knowledge.PNG-1fb2a8dccb539866c296a8a86401c2ea.s3tc.ctex"
path.bptc="res://.godot/imported/Spell Sign; Knowledge.PNG-1fb2a8dccb539866c296a8a86401c2ea.bptc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -12,12 +12,12 @@ metadata={
[deps]
source_file="res://src/items/effect/textures/Spell Sign; Knowledge.PNG"
dest_files=["res://.godot/imported/Spell Sign; Knowledge.PNG-1fb2a8dccb539866c296a8a86401c2ea.s3tc.ctex"]
dest_files=["res://.godot/imported/Spell Sign; Knowledge.PNG-1fb2a8dccb539866c296a8a86401c2ea.bptc.ctex"]
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View File

@@ -3,7 +3,7 @@
importer="texture"
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@@ -11,7 +11,7 @@ script = ExtResource("1_3beyl")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.363669, 0)
pixel_size = 0.001
pixel_size = 0.025
billboard = 2
texture_filter = 0
render_priority = 100

View File

@@ -31,7 +31,7 @@ shape = SubResource("BoxShape3D_03cqg")
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
pixel_size = 0.0005
pixel_size = 0.025
billboard = 2
texture_filter = 0
render_priority = 100

View File

@@ -3,7 +3,7 @@
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@@ -3,7 +3,7 @@
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@@ -3,7 +3,7 @@
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@@ -3,7 +3,7 @@
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@@ -3,7 +3,7 @@
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View File

@@ -54,6 +54,9 @@ public partial class ThrownItem : RigidBody3D, IThrownItem
{
RemoveCollisionExceptionWith((Node)Player);
Collision.SetCollisionLayerValue(3, true);
LinearVelocity = Vector3.Zero;
AngularVelocity = Vector3.Zero;
GravityScale = 0.5f;
}
}

View File

@@ -1,68 +1,64 @@
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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_xxdqr"]
radius = 0.1
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[sub_resource type="SphereShape3D" id="SphereShape3D_xxdqr"]
radius = 0.306203
[node name="Hitbox" type="RigidBody3D"]
process_mode = 1
collision_layer = 3072
collision_mask = 2049
mass = 0.1
gravity_scale = 0.2
contact_monitor = true
max_contacts_reported = 50
script = ExtResource("1_wlplc")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
shape = SubResource("BoxShape3D_s4ym5")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.41, 0, 0, 0, 0.41, 0, 0, 0, 0.41, 0, 0, 0)
billboard = 2
shaded = true
texture_filter = 0
render_priority = 100
texture = SubResource("ViewportTexture_qjpqg")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
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offset_bottom = 100.0
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grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
disable_3d = true
transparent_bg = true
handle_input_locally = false
size = Vector2i(100, 100)
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
material = ExtResource("2_qjpqg")
scale = Vector2(0.1, 0.1)
centered = false
[node name="Collision" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
collision_layer = 4
collision_mask = 2048
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pixel_size = 0.025
billboard = 2
texture_filter = 0
texture = SubResource("ViewportTexture_xxdqr")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
texture_filter = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
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transparent_bg = true
handle_input_locally = false
canvas_cull_mask = 4293918721
size = Vector2i(100, 100)
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
texture_filter = 1
offset = Vector2(50, 50)

View File

@@ -28,7 +28,7 @@ collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
pixel_size = 0.0006
pixel_size = 0.025
billboard = 2
double_sided = false
alpha_antialiasing_mode = 1

View File

@@ -8,6 +8,7 @@ script = ExtResource("1_vroib")
AttackSpeed = 1.0
WeaponElement = 0
WeaponTag = 0
SelfDamage = 0
SoundEffect = 22
Name = "Love Judgement"
Description = "+12 ATK

View File

@@ -3,7 +3,7 @@
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@@ -12,12 +12,12 @@ metadata={
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@@ -3,7 +3,7 @@
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@@ -3,7 +3,7 @@
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@@ -3,7 +3,7 @@
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@@ -13,8 +13,8 @@ generator_parameters={
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source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer_inner_rock2.png"
dest_files=["res://.godot/imported/a2-puer_inner_rock2.png-943622742770f7b55d1e40645d07d057.ctex"]
source_file="res://src/map/dungeon/models/Area 2/Puer/A2-Puer_inner_rock2.png"
dest_files=["res://.godot/imported/A2-Puer_inner_rock2.png-7c99975de214e5dddd3507f87212b910.ctex"]
[params]

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cw4hq3kofjowa"
path="res://.godot/imported/a2-puer_lime_hand_relief.png-85b73e808337e8b8841453cbda0e78cd.ctex"
path="res://.godot/imported/A2-Puer_lime_hand_relief.png-825857ea33249fe0361c829ba37bbfdb.ctex"
metadata={
"vram_texture": false
}
@@ -13,8 +13,8 @@ generator_parameters={
[deps]
source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer_lime_hand_relief.png"
dest_files=["res://.godot/imported/a2-puer_lime_hand_relief.png-85b73e808337e8b8841453cbda0e78cd.ctex"]
source_file="res://src/map/dungeon/models/Area 2/Puer/A2-Puer_lime_hand_relief.png"
dest_files=["res://.godot/imported/A2-Puer_lime_hand_relief.png-825857ea33249fe0361c829ba37bbfdb.ctex"]
[params]

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bqrsde28o867s"
path="res://.godot/imported/a2-puer_mother_GREEN.png-7bb7d8dd57027953ba1e08ed0c256c8b.ctex"
path="res://.godot/imported/A2-Puer_mother_GREEN.png-ba1f3d21981ed19fc5cc87868e04808c.ctex"
metadata={
"vram_texture": false
}
@@ -13,8 +13,8 @@ generator_parameters={
[deps]
source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer_mother_GREEN.png"
dest_files=["res://.godot/imported/a2-puer_mother_GREEN.png-7bb7d8dd57027953ba1e08ed0c256c8b.ctex"]
source_file="res://src/map/dungeon/models/Area 2/Puer/A2-Puer_mother_GREEN.png"
dest_files=["res://.godot/imported/A2-Puer_mother_GREEN.png-ba1f3d21981ed19fc5cc87868e04808c.ctex"]
[params]

View File

@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://4aq3a26dliyg"
path="res://.godot/imported/a2-puer_swirled_column _AREA222.png-6f90c188eae5b7e81110f39984d5d43f.ctex"
path="res://.godot/imported/A2-Puer_swirled_column _AREA222.png-4842b180cffdbc0274ecb9cbbbbc8221.ctex"
metadata={
"vram_texture": false
}
@@ -13,8 +13,8 @@ generator_parameters={
[deps]
source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer_swirled_column _AREA222.png"
dest_files=["res://.godot/imported/a2-puer_swirled_column _AREA222.png-6f90c188eae5b7e81110f39984d5d43f.ctex"]
source_file="res://src/map/dungeon/models/Area 2/Puer/A2-Puer_swirled_column _AREA222.png"
dest_files=["res://.godot/imported/A2-Puer_swirled_column _AREA222.png-4842b180cffdbc0274ecb9cbbbbc8221.ctex"]
[params]

View File

@@ -72,7 +72,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
#endregion
#region Node Dependencies
[Node] private IAnimationPlayer AnimationPlayer { get; set; } = default!;
[Node] private IAnimationPlayer WeaponAnimations { get; set; } = default!;
[Node] private IAnimationPlayer PlayerFXAnimations { get; set; } = default!;
@@ -112,117 +112,117 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
public void Initialize()
{
var container = new SimpleInjector.Container();
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
var container = new SimpleInjector.Container();
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
PlayerLogic = container.GetInstance<IPlayerLogic>();
PlayerLogic.Set(this as IPlayer);
PlayerLogic.Set(Settings);
PlayerLogic = container.GetInstance<IPlayerLogic>();
PlayerLogic.Set(this as IPlayer);
PlayerLogic.Set(Settings);
Inventory = new Inventory();
HealthComponent = new HealthComponent(InitialHP);
VTComponent = new VTComponent(InitialVT);
AttackComponent = new AttackComponent(InitialAttack);
DefenseComponent = new DefenseComponent(InitialDefense);
ExperiencePointsComponent = new ExperiencePointsComponent();
LuckComponent = new LuckComponent(InitialLuck);
EquipmentComponent = new EquipmentComponent();
Inventory = new Inventory();
HealthComponent = new HealthComponent(InitialHP);
VTComponent = new VTComponent(InitialVT);
AttackComponent = new AttackComponent(InitialAttack);
DefenseComponent = new DefenseComponent(InitialDefense);
ExperiencePointsComponent = new ExperiencePointsComponent();
LuckComponent = new LuckComponent(InitialLuck);
EquipmentComponent = new EquipmentComponent();
_itemReroller = new ItemReroller(ItemDatabase.Instance);
_playerEffectService = new PlayerEffectService(this);
_itemReroller = new ItemReroller(ItemDatabase.Instance);
_playerEffectService = new PlayerEffectService(this);
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
PlayerBinding = PlayerLogic.Bind();
PlayerBinding = PlayerLogic.Bind();
PlayerBinding
.Handle((in PlayerLogic.Output.ThrowItem output) =>
{
})
.Handle((in PlayerLogic.Output.Move output) =>
{
Move(output.delta);
});
PlayerBinding
.Handle((in PlayerLogic.Output.ThrowItem output) =>
{
})
.Handle((in PlayerLogic.Output.Move output) =>
{
Move(output.delta);
});
PlayerLogic.Start();
this.Provide();
PlayerLogic.Start();
this.Provide();
}
public void ResetPlayerData()
{
PlayerFXAnimations.Play("RESET");
PlayerFXAnimations.Play("RESET");
foreach (var item in Inventory.Items)
Inventory.Remove(item);
foreach (var item in Inventory.Items)
Inventory.Remove(item);
HealthComponent.Reset();
VTComponent.Reset();
AttackComponent.Reset();
DefenseComponent.Reset();
ExperiencePointsComponent.Reset();
LuckComponent.Reset();
EquipmentComponent.Reset();
HealthComponent.Reset();
VTComponent.Reset();
AttackComponent.Reset();
DefenseComponent.Reset();
ExperiencePointsComponent.Reset();
LuckComponent.Reset();
EquipmentComponent.Reset();
HealthTimer.Timeout += OnHealthTimerTimeout;
HealthTimer.Timeout += OnHealthTimerTimeout;
}
#region Initialization
public void OnReady()
{
Hitbox.AreaEntered += Hitbox_AreaEntered;
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
HealthComponent.CurrentHP.Changed += InverseHPToAttackPowerSync;
HealthComponent.HealthReachedZero += Die;
ExperiencePointsComponent.PlayerLevelUp += OnLevelUp;
PlayerFXAnimations.AnimationFinished += PlayerFXAnimations_AnimationFinished;
HealthTimer.WaitTime = _healthTimerWaitTime;
SetProcessInput(false);
SetPhysicsProcess(false);
Hitbox.AreaEntered += Hitbox_AreaEntered;
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
HealthComponent.CurrentHP.Changed += InverseHPToAttackPowerSync;
HealthComponent.HealthReachedZero += Die;
ExperiencePointsComponent.PlayerLevelUp += OnLevelUp;
PlayerFXAnimations.AnimationFinished += PlayerFXAnimations_AnimationFinished;
HealthTimer.WaitTime = _healthTimerWaitTime;
SetProcessInput(false);
SetPhysicsProcess(false);
}
#endregion
public void Activate()
{
SetProcessInput(true);
SetPhysicsProcess(true);
SetHealthTimerStatus(HealthTimerIsActive);
SetProcessInput(true);
SetPhysicsProcess(true);
SetHealthTimerStatus(HealthTimerIsActive);
}
public void Deactivate()
{
Velocity = Vector3.Zero;
SetProcessInput(false);
SetPhysicsProcess(false);
SetHealthTimerStatus(false);
Velocity = Vector3.Zero;
SetProcessInput(false);
SetPhysicsProcess(false);
SetHealthTimerStatus(false);
}
public void SetHealthTimerStatus(bool isActive)
{
if (isActive)
HealthTimer.Start();
else
HealthTimer.Stop();
if (isActive)
HealthTimer.Start();
else
HealthTimer.Stop();
}
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform)
{
Rotation = newTransform.Rotation;
Position = newTransform.Position;
Rotation = newTransform.Rotation;
Position = newTransform.Position;
}
public void TakeDamage(AttackData damage)
{
_camera3D.AddShake(1.0f);
TakeDamageAnimationPlayer.Play("take_damage");
var damageReceived = DamageCalculator.CalculateDamage(damage, TotalDefense, EquipmentComponent.ElementalResistance);
HealthComponent.Damage(damageReceived);
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
_camera3D.AddShake(1.0f);
TakeDamageAnimationPlayer.Play("take_damage");
var damageReceived = DamageCalculator.CalculateDamage(damage, TotalDefense, EquipmentComponent.ElementalResistance);
HealthComponent.Damage(damageReceived);
SfxDatabase.Instance.Play(SoundEffect.TakeDamage);
}
public void Knockback(float impulse)
{
_knockbackStrength = impulse;
_knockbackDirection = GlobalBasis.Z.Normalized();
_knockbackStrength = impulse;
_knockbackDirection = GlobalBasis.Z.Normalized();
}
public void PlayJumpScareAnimation() => PlayerFXAnimations.Play("jump_scare");
@@ -235,82 +235,82 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
public void LevelUp()
{
ExperiencePointsComponent.LevelUp();
ExperiencePointsComponent.LevelUp();
}
public void Die()
{
PlayerFXAnimations.Play("death");
HealthTimer.WaitTime = _healthTimerWaitTime;
HealthTimer.Timeout -= OnHealthTimerTimeout;
SetProcessInput(false);
SetPhysicsProcess(false);
PlayerFXAnimations.Play("death");
HealthTimer.WaitTime = _healthTimerWaitTime;
HealthTimer.Timeout -= OnHealthTimerTimeout;
SetProcessInput(false);
SetPhysicsProcess(false);
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Attack))
Attack();
if (@event.IsActionPressed(GameInputs.Sprint))
_debugSprint = true;
else if (@event.IsActionReleased(GameInputs.Sprint))
_debugSprint = false;
if (@event.IsActionPressed(GameInputs.Attack))
Attack();
if (@event.IsActionPressed(GameInputs.Sprint))
_debugSprint = true;
else if (@event.IsActionReleased(GameInputs.Sprint))
_debugSprint = false;
}
public void OnPhysicsProcess(double delta)
{
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
}
public void Equip(EquipableItem equipable)
{
if (equipable.ItemTag == ItemTag.MysteryItem)
{
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
Equip(rerolledItem);
return;
}
if (equipable.ItemTag == ItemTag.MysteryItem)
{
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
Equip(rerolledItem);
return;
}
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
EquipmentComponent.Equip(equipable);
EquipmentComponent.Equip(equipable);
}
public void Unequip(EquipableItem equipable)
{
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
EquipmentComponent.Unequip(equipable);
EquipmentComponent.Unequip(equipable);
}
private static Vector3 GlobalInputVector
{
get
{
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
var input = new Vector3
{
X = rawInput.X,
Z = rawInput.Y
};
return input with { Y = 0f };
}
get
{
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
var input = new Vector3
{
X = rawInput.X,
Z = rawInput.Y
};
return input with { Y = 0f };
}
}
private void OnLevelUp()
{
BoostPlayerHPFromLevelUp();
BoostPlayerHPFromLevelUp();
}
private void BoostPlayerHPFromLevelUp()
{
var rng = new RandomNumberGenerator();
rng.Randomize();
var hpIncrease = rng.RandiRange(3, 6);
HealthComponent.RaiseMaximumHP(hpIncrease);
var rng = new RandomNumberGenerator();
rng.Randomize();
var hpIncrease = rng.RandiRange(3, 6);
HealthComponent.RaiseMaximumHP(hpIncrease);
}
private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft);
@@ -319,176 +319,192 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
private void Attack()
{
if (PlayerIsHittingGeometry())
AnimationPlayer.Play("hit_wall");
else if (!AnimationPlayer.IsPlaying())
PlayAttackAnimation();
else
return;
if (PlayerIsHittingGeometry())
WeaponAnimations.Play("hit_wall");
else if (!WeaponAnimations.IsPlaying())
PlayAttackAnimation();
else
return;
var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
if (weapon.WeaponTag == WeaponTag.DegradeOnSwing)
_playerEffectService.Degrade();
var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
if (weapon.WeaponTag == WeaponTag.DegradeOnSwing)
_playerEffectService.Degrade();
else if (weapon.WeaponTag == WeaponTag.SelfDamage)
_playerEffectService.TakeSelfDamage(5);
}
private void ThrowItem()
{
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
var throwItem = itemScene.Instantiate<ThrowableItem>();
GetTree().Root.AddChildEx(throwItem);
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
throwItem.GlobalRotation = GlobalRotation;
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
var throwItem = itemScene.Instantiate<ThrowableItem>();
GetTree().Root.AddChildEx(throwItem);
throwItem.GlobalPosition = CurrentPosition;
throwItem.GlobalRotation = GlobalRotation;
}
private void PlayAttackAnimation()
{
SfxDatabase.Instance.Play(((Weapon)EquipmentComponent.EquippedWeapon.Value).SoundEffect);
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
AnimationPlayer.SetSpeedScale((float)attackSpeed);
AnimationPlayer.Play("attack");
var weapon = (Weapon)EquipmentComponent.EquippedWeapon.Value;
SfxDatabase.Instance.Play(weapon.SoundEffect);
WeaponAnimations.SetSpeedScale((float)weapon.AttackSpeed);
var potentialAnimName = weapon.Stats.Name?.Replace(" ", string.Empty);
if (WeaponAnimations.HasAnimation(potentialAnimName))
WeaponAnimations.Play(potentialAnimName);
else if (weapon.WeaponElement == ElementType.Aeolic)
WeaponAnimations.Play("AirSlash");
else if (weapon.WeaponElement == ElementType.Hydric)
WeaponAnimations.Play("WaterSlash");
else if (weapon.WeaponElement == ElementType.Igneous)
WeaponAnimations.Play("FireSlash");
else if (weapon.WeaponElement == ElementType.Telluric)
WeaponAnimations.Play("EarthSlash");
else if (string.IsNullOrWhiteSpace(potentialAnimName))
WeaponAnimations.Play("Unarmed");
else
WeaponAnimations.Play("NormalSlash");
}
private void PlayerFXAnimations_AnimationFinished(StringName animName)
{
if (animName == "death")
PlayerDied?.Invoke();
if (animName == "death")
PlayerDied?.Invoke();
}
private void InverseHPToAttackPowerSync(int obj)
{
var weapon = (Weapon)EquipmentComponent.EquippedWeapon.Value;
if (weapon.WeaponTag == WeaponTag.InverseHPAttackPower)
{
var healthPercentage = (HealthComponent.CurrentHP.Value * 10) / HealthComponent.MaximumHP.Value;
weapon.SetWeaponAttack(10 - healthPercentage);
EquipmentComponent.Equip(weapon);
}
var weapon = (Weapon)EquipmentComponent.EquippedWeapon.Value;
if (weapon.WeaponTag == WeaponTag.InverseHPAttackPower)
{
var healthPercentage = (HealthComponent.CurrentHP.Value * 10) / HealthComponent.MaximumHP.Value;
weapon.SetWeaponAttack(10 - healthPercentage);
EquipmentComponent.Equip(weapon);
}
}
private void OnExitTree()
{
PlayerLogic.Stop();
PlayerBinding.Dispose();
Hitbox.AreaEntered -= Hitbox_AreaEntered;
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero -= Die;
HealthTimer.Timeout -= OnHealthTimerTimeout;
HealthComponent.CurrentHP.Changed -= InverseHPToAttackPowerSync;
HealthComponent.HealthReachedZero -= Die;
ExperiencePointsComponent.PlayerLevelUp -= OnLevelUp;
PlayerFXAnimations.AnimationFinished -= PlayerFXAnimations_AnimationFinished;
PlayerLogic.Stop();
PlayerBinding.Dispose();
Hitbox.AreaEntered -= Hitbox_AreaEntered;
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero -= Die;
HealthTimer.Timeout -= OnHealthTimerTimeout;
HealthComponent.CurrentHP.Changed -= InverseHPToAttackPowerSync;
HealthComponent.HealthReachedZero -= Die;
ExperiencePointsComponent.PlayerLevelUp -= OnLevelUp;
PlayerFXAnimations.AnimationFinished -= PlayerFXAnimations_AnimationFinished;
}
private void Move(float delta)
{
var rawInput = GlobalInputVector;
var strafeLeftInput = LeftStrafeInputVector;
var strafeRightInput = RightStrafeInputVector;
var rawInput = GlobalInputVector;
var strafeLeftInput = LeftStrafeInputVector;
var strafeRightInput = RightStrafeInputVector;
var transform = Transform;
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
if (_debugSprint)
velocity *= 2;
_knockbackStrength *= 0.9f;
Transform = Transform with { Basis = transform.Basis };
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
var rng = new RandomNumberGenerator();
rng.Randomize();
var transform = Transform;
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
if (_debugSprint)
velocity *= 2;
_knockbackStrength *= 0.9f;
Transform = Transform with { Basis = transform.Basis };
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
var rng = new RandomNumberGenerator();
rng.Randomize();
WalkSFX.PitchScale = rng.RandfRange(0.5f, 1.5f);
if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
WalkSFX.Play();
else if (Velocity.IsZeroApprox())
WalkSFX.Stop();
MoveAndSlide();
WalkSFX.PitchScale = rng.RandfRange(0.5f, 1.5f);
if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
WalkSFX.Play();
else if (Velocity.IsZeroApprox())
WalkSFX.Stop();
MoveAndSlide();
}
private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition;
private void OnHealthTimerTimeout()
{
if (VTComponent.CurrentVT.Value > 0)
{
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
_healthTimerActive = !_healthTimerActive;
if (VTComponent.CurrentVT.Value > 0)
{
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
_healthTimerActive = !_healthTimerActive;
HealthComponent.Heal(1);
HealthComponent.Heal(1);
if (_healthTimerActive)
VTComponent.Reduce(1);
}
else
HealthComponent.Damage(1);
if (_healthTimerActive)
VTComponent.Reduce(1);
}
else
HealthComponent.Damage(1);
}
private void Hitbox_AreaEntered(Area3D area)
{
var target = area.GetOwner();
if (target is IEnemy enemy)
HitEnemy(enemy);
var target = area.GetOwner();
if (target is IEnemy enemy)
HitEnemy(enemy);
}
private void HitEnemy(IEnemy enemy)
{
var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
var isCriticalHit = BattleExtensions.IsCriticalHit(TotalLuck);
var totalDamage = TotalAttack;
var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
var isCriticalHit = BattleExtensions.IsCriticalHit(TotalLuck);
var totalDamage = TotalAttack;
if (isCriticalHit)
{
totalDamage += (int)(totalDamage * 0.5f);
SfxDatabase.Instance.Play(SoundEffect.Crit);
}
if (isCriticalHit)
{
totalDamage += (int)(totalDamage * 0.5f);
SfxDatabase.Instance.Play(SoundEffect.Crit);
}
var baseAttack = new AttackData(totalDamage, weapon.WeaponElement, weapon.WeaponTag == WeaponTag.IgnoreDefense, weapon.WeaponTag == WeaponTag.IgnoreAffinity);
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, enemy.ElementalResistanceSet);
enemy.HealthComponent.Damage(damageDealt);
var baseAttack = new AttackData(totalDamage, weapon.WeaponElement, weapon.WeaponTag == WeaponTag.IgnoreDefense, weapon.WeaponTag == WeaponTag.IgnoreAffinity);
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, enemy.ElementalResistanceSet);
enemy.HealthComponent.Damage(damageDealt);
if (weapon.WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
if (weapon.WeaponTag == WeaponTag.SelfDamage)
_playerEffectService.TakeSelfDamage(weapon.Stats.SelfDamage);
if (weapon.WeaponTag == WeaponTag.Instakill)
_playerEffectService.Instakill(enemy);
if (weapon.WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
if (weapon.WeaponTag == WeaponTag.SelfDamage)
_playerEffectService.TakeSelfDamage(weapon.Stats.SelfDamage);
if (weapon.WeaponTag == WeaponTag.Instakill)
_playerEffectService.Instakill(enemy);
}
private void CollisionDetector_AreaEntered(Area3D area)
{
if (area.GetParent() is InventoryItem inventoryItem)
{
var isAdded = Inventory.PickUpItem(inventoryItem);
if (isAdded)
inventoryItem.QueueFree();
}
if (area.GetParent() is DroppedItem droppedItem)
{
var isAdded = Inventory.PickUpItem(droppedItem.Item);
if (isAdded)
droppedItem.QueueFree();
}
if (area.GetParent() is ThrownItem thrownItem)
{
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
if (isAdded)
thrownItem.QueueFree();
}
if (area.GetParent() is Restorative restorative)
{
restorative.QueueFree();
}
if (area.GetParent() is InventoryItem inventoryItem)
{
var isAdded = Inventory.PickUpItem(inventoryItem);
if (isAdded)
inventoryItem.QueueFree();
}
if (area.GetParent() is DroppedItem droppedItem)
{
var isAdded = Inventory.PickUpItem(droppedItem.Item);
if (isAdded)
droppedItem.QueueFree();
}
if (area.GetParent() is ThrownItem thrownItem)
{
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
if (isAdded)
thrownItem.QueueFree();
}
if (area.GetParent() is Restorative restorative)
{
restorative.QueueFree();
}
}
private bool PlayerIsHittingGeometry()
{
var collisions = WallCheck.GetCollidingBodies();
return collisions.Count > 0;
var collisions = WallCheck.GetCollidingBodies();
return collisions.Count > 0;
}
private void WallCheck_BodyEntered(Node body)
{
GD.Print("Hit wall");
AnimationPlayer.Stop();
GD.Print("Hit wall");
WeaponAnimations.Stop();
}
}

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@@ -247,6 +247,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
_player.Inventory.Remove(_currentlySelectedItem.Item.Value);
HideUserActionPrompt();
await ShowInventoryInfo();
_gameRepo.CloseInventory();
}
private void DisplayUserActionPrompt(InventoryItem item)

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