Audio fade
This commit is contained in:
@@ -79,6 +79,10 @@ folder_colors={
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import/blender/enabled=false
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[global_group]
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DimmableAudio=""
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[importer_defaults]
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texture={
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@@ -2,4 +2,5 @@
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public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
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{
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public override void _EnterTree() => FadeIn();
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}
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@@ -2,4 +2,5 @@
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public partial class AmbientSFXPlayer3D : DimmableAudioStreamPlayer3D
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{
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public override void _EnterTree() => FadeIn();
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}
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@@ -383,7 +383,6 @@ public partial class Game : Node3D, IGame
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private void FloorClearMenu_Exit()
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{
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_player.Deactivate();
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_map.ClearMap();
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InGameUI.Hide();
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}
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@@ -12,8 +12,6 @@ public interface IMap : INode3D
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Task LoadFloor(string sceneName);
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void ClearMap();
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IDungeonFloor CurrentFloor { get; }
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(Vector3 Rotation, Vector3 Position) GetPlayerSpawnPosition();
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@@ -5,6 +5,7 @@ using Godot;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Game.Ma;
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@@ -32,11 +33,35 @@ public partial class Map : Node3D, IMap
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public event Action FloorLoaded;
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private string _sceneName;
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public void OnResolved()
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{
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AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
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this.Provide();
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}
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private async void AnimationPlayer_AnimationFinished(StringName animName)
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{
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if (animName == "fade_out")
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{
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await LoadNewFloor();
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}
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}
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private async Task LoadNewFloor()
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{
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CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
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SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
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var newFloor = await LoadNewFloor(_sceneName);
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AddChild(newFloor);
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InitializeFloor(newFloor);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
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dungeonFloor.SpawnEnemies(dungeonFloorNode);
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AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in"));
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}
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public void InitializeMapData()
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{
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CurrentFloorNumber.OnNext(-1);
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@@ -65,21 +90,10 @@ public partial class Map : Node3D, IMap
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public async Task LoadFloor(string sceneName)
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{
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AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, "fade_out");
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ClearMap();
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var newFloor = await LoadNewFloor(sceneName);
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AddChild(newFloor);
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InitializeFloor(newFloor);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
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dungeonFloor.SpawnEnemies(dungeonFloorNode);
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AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in"));
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}
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public void ClearMap()
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{
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AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, "fade_out");
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CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
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SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
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_sceneName = sceneName;
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var dimmableAudio = GetTree().GetNodesInGroup("DimmableAudio").OfType<IDimmableAudioStreamPlayer>();
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foreach (var node in dimmableAudio)
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node.FadeOut();
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}
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private void InitializeFloor(Node newFloor)
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@@ -2,7 +2,6 @@ using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -22,49 +21,37 @@ public partial class Altar : SpecialFloor, IDungeonFloor
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[Node] private Area3D NoExitArea { get; set; } = default!;
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[Node] private Node DimmableAudio { get; set; } = default!;
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[Export] public Resource Dialogue { get; set; } = default!;
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public void OnResolved()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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NoExitArea.AreaEntered += NoExitArea_AreaEntered;
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FloorIsLoaded = true;
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var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
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foreach (var dimmable in dimmableAudio)
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dimmable.FadeIn();
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}
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public override void FadeOutAudio()
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{
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var dimmableAudio = DimmableAudio.GetChildren().OfType<IDimmableAudioStreamPlayer>();
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foreach (var dimmable in dimmableAudio)
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dimmable.FadeOut();
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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NoExitArea.AreaEntered += NoExitArea_AreaEntered;
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FloorIsLoaded = true;
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}
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private void _player_PointUpFinished()
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{
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_player.Activate();
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_player.Activate();
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}
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private void NoExitArea_AreaEntered(Area3D area)
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{
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DialogueController.ShowDialogue(Dialogue, "no_exit");
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DialogueController.ShowDialogue(Dialogue, "no_exit");
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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public void OnExitTree()
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{
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Exit.AreaEntered -= Exit_AreaEntered;
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NoExitArea.AreaEntered -= NoExitArea_AreaEntered;
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Exit.AreaEntered -= Exit_AreaEntered;
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NoExitArea.AreaEntered -= NoExitArea_AreaEntered;
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}
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}
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File diff suppressed because one or more lines are too long
@@ -3267,7 +3267,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -350.758, -3.90238, 113.556)
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unique_name_in_owner = true
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transform = Transform3D(1.51515, 0, 0, 0, 1.51515, 0, 0, 0, 1.51515, 137.047, -0.658938, -5.82563)
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[node name="Interior" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio"]
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[node name="Interior" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.4453, 0, 5.97604)
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stream = ExtResource("2_wbbo3")
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@@ -3278,7 +3278,7 @@ max_distance = 100.0
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bus = &"AMBIENT"
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script = ExtResource("66_q7hpd")
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[node name="Interior2" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio"]
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[node name="Interior2" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -231.692, 6.43338, -92.712)
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stream = ExtResource("2_wbbo3")
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@@ -3289,7 +3289,7 @@ max_distance = 54.99
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bus = &"AMBIENT"
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script = ExtResource("66_q7hpd")
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[node name="Ocean" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio"]
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[node name="Ocean" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -210.527, -9.55156, -81.5173)
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stream = ExtResource("3_pvi8n")
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@@ -3301,7 +3301,7 @@ bus = &"AMBIENT"
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attenuation_filter_cutoff_hz = 20500.0
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script = ExtResource("66_q7hpd")
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[node name="Ocean2" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio"]
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[node name="Ocean2" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 109.176, -130.646, -48.6352)
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stream = ExtResource("3_pvi8n")
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@@ -3314,7 +3314,7 @@ bus = &"AMBIENT"
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attenuation_filter_db = -34.0
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script = ExtResource("66_q7hpd")
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[node name="Ocean3" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio"]
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[node name="Ocean3" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -329.209, -9.13597, -39.3283)
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stream = ExtResource("3_pvi8n")
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@@ -3328,7 +3328,7 @@ attenuation_filter_cutoff_hz = 691.0
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attenuation_filter_db = -34.0
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script = ExtResource("66_q7hpd")
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[node name="Waterfall" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio"]
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[node name="Waterfall" type="AudioStreamPlayer3D" parent="Node3D/Audio/DimmableAudio" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -107.057, 0, -48.0532)
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stream = ExtResource("3_c2gp5")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=119 format=4 uid="uid://cihbmyo0ltq4m"]
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[gd_scene load_steps=120 format=4 uid="uid://cihbmyo0ltq4m"]
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[ext_resource type="Texture2D" uid="uid://bfybovehfclqr" path="res://src/map/dungeon/models/Area 1/Exit/A1-Exit_FLOOR1.jpg" id="2_m7ked"]
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[ext_resource type="Script" uid="uid://bd824eigybu51" path="res://src/map/dungeon/code/ExitRoom.cs" id="2_umdkt"]
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@@ -22,6 +22,7 @@
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[ext_resource type="Texture2D" uid="uid://cu2xk2pn7yki7" path="res://src/map/dungeon/models/Area 1/Exit/A1-Exit_brick3.png" id="16_bastv"]
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[ext_resource type="Texture2D" uid="uid://pyy25p14q8g5" path="res://src/map/dungeon/models/Area 1/Exit/A1-Exit_COLUM2N.png" id="17_7wx2a"]
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[ext_resource type="PackedScene" uid="uid://cxwyge2s1yswu" path="res://src/map/Placeables/A1-Socket.tscn" id="18_tgauh"]
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[ext_resource type="Script" uid="uid://b83kye8yinfxs" path="res://src/audio/AmbientSFXPlayer3D.cs" id="22_23ip1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tio5r"]
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resource_name = "Material.024"
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@@ -1352,7 +1353,7 @@ billboard = 2
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sprite_frames = SubResource("SpriteFrames_s0p2a")
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autoplay = "default"
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[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1"]
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[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
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stream = ExtResource("6_54fgm")
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@@ -1360,6 +1361,7 @@ autoplay = true
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max_distance = 25.0
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bus = &"AMBIENT"
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parameters/looping = true
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script = ExtResource("22_23ip1")
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[node name="OmniLight3D2" type="OmniLight3D" parent="VFX/Flame1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.180455, -0.538921, -0.0176468)
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@@ -1376,7 +1378,7 @@ billboard = 2
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sprite_frames = SubResource("SpriteFrames_s0p2a")
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autoplay = "default"
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[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2"]
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[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2" groups=["DimmableAudio"]]
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process_mode = 3
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transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
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stream = ExtResource("6_54fgm")
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@@ -1384,6 +1386,7 @@ autoplay = true
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max_distance = 25.0
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bus = &"AMBIENT"
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parameters/looping = true
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script = ExtResource("22_23ip1")
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[node name="OmniLight3D2" type="OmniLight3D" parent="VFX/Flame2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.180455, -0.538921, -0.0176468)
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@@ -49,7 +49,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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#region Exports
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[ExportGroup("Movement")]
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[Export(PropertyHint.Range, "0, 100, 0.1")]
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[Export(PropertyHint.Range, "0, 60, 0.1")]
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public float RotationSpeed { get; set; } = 1.5f;
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[Export(PropertyHint.Range, "0, 100, 0.1")]
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@@ -296,7 +296,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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public void OnPhysicsProcess(double delta)
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{
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PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
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PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
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}
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public void Equip(EquipableItem equipable)
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@@ -700,20 +699,25 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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var transform = Transform;
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transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
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var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
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var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
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if (moveDirection.Length() > 0.25f)
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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WalkSFX.PitchScale = rng.RandfRange(0.5f, 1.5f);
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if (!WalkSFX.Playing)
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WalkSFX.Play();
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}
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else if (WalkSFX.Playing)
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WalkSFX.Stop();
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var velocity = (Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration);
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if (_debugSprint)
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velocity *= 2;
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_knockbackStrength *= 0.9f;
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Transform = Transform with { Basis = transform.Basis };
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Velocity = velocity + (_knockbackDirection * _knockbackStrength);
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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WalkSFX.PitchScale = rng.RandfRange(0.5f, 1.5f);
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if (!WalkSFX.Playing && !Velocity.IsZeroApprox())
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WalkSFX.Play();
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else if (Velocity.IsZeroApprox())
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WalkSFX.Stop();
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MoveAndSlide();
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}
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Reference in New Issue
Block a user