Added all NPC Idle animations, Overworld water changes,
This commit is contained in:
@@ -21,21 +21,25 @@
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7o1e6"]
|
||||
resource_name = "EYE"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_color = Color(0.906695, 0, 0.0496455, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k34ib"]
|
||||
resource_name = "MOTHER PAINT"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("1_er87g")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lrrse"]
|
||||
resource_name = "HORN"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("2_6tqdj")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_84s5d"]
|
||||
resource_name = "HEADWEAR"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("3_fmpqk")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_ag2gb"]
|
||||
@@ -147,6 +151,7 @@ shadow_mesh = SubResource("ArrayMesh_ag2gb")
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_67ke0"]
|
||||
resource_name = "SAND"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("4_k7sl3")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_vv0lm"]
|
||||
@@ -186,18 +191,22 @@ shadow_mesh = SubResource("ArrayMesh_vv0lm")
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_afxil"]
|
||||
resource_name = "MAIN WHITE STONE"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("5_7nhbk")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8l6yw"]
|
||||
resource_name = "BIG TILE 1"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("6_4cfta")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o3avo"]
|
||||
resource_name = "BIG TILE 2"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("7_0bgkr")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q6hd6"]
|
||||
resource_name = "BIG TILE 3"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("8_5hesc")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_8r2wk"]
|
||||
@@ -301,23 +310,28 @@ shadow_mesh = SubResource("ArrayMesh_8r2wk")
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fkrpc"]
|
||||
resource_name = "WHHITE BRICK"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("9_kvguv")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lup4x"]
|
||||
resource_name = "STONE PANEL"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("10_005wa")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8bm7m"]
|
||||
resource_name = "WHITE RECTANGLE TILE"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("11_urfka")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_twy1s"]
|
||||
resource_name = "SWIRLD"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("12_11h58")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3fyoh"]
|
||||
resource_name = "HAND EMBLEM"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("13_hknii")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xll43"]
|
||||
@@ -325,6 +339,7 @@ resource_name = "GODDESS EMBLEM"
|
||||
transparency = 2
|
||||
alpha_scissor_threshold = 0.5
|
||||
alpha_antialiasing_mode = 0
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("14_p7goj")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_asqly"]
|
||||
@@ -814,6 +829,7 @@ shadow_mesh = SubResource("ArrayMesh_bpa3w")
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jhroi"]
|
||||
resource_name = "SKIN"
|
||||
transparency = 4
|
||||
cull_mode = 2
|
||||
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_8ihw8"]
|
||||
@@ -854,6 +870,7 @@ shadow_mesh = SubResource("ArrayMesh_8ihw8")
|
||||
script = ExtResource("1_y4p12")
|
||||
|
||||
[node name="Model" type="Node3D" parent="."]
|
||||
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
|
||||
|
||||
[node name="36_A2_FINAL_FLOOR_VER_0_1" type="Node3D" parent="Model"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 147.541, 0)
|
||||
@@ -879,7 +896,7 @@ mesh = SubResource("ArrayMesh_1qkoe")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="TREE" type="MeshInstance3D" parent="Model/36_A2_FINAL_FLOOR_VER_0_1"]
|
||||
transform = Transform3D(103.682, 6.10414, 107.358, 2.75406, -173.409, 4.64337, -107.462, 1.44526, 103.7, -382.387, -36.4008, 0.693086)
|
||||
transform = Transform3D(103.682, 6.10414, 107.358, 2.75406, -173.409, 4.64337, -107.462, 1.44526, 103.7, -382.295, -36.4009, 0.614046)
|
||||
mesh = SubResource("ArrayMesh_3vgwf")
|
||||
skeleton = NodePath("")
|
||||
|
||||
@@ -1926,7 +1943,7 @@ skeleton = NodePath("")
|
||||
|
||||
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -173.476, 90.0869, -1.18212)
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -347.952, 178.248, -1.18212)
|
||||
|
||||
[node name="Room" type="Node3D" parent="."]
|
||||
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
[gd_scene load_steps=41 format=4 uid="uid://jha0mhct0e7i"]
|
||||
[gd_scene load_steps=38 format=4 uid="uid://jha0mhct0e7i"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://xd6tx3lifebl" path="res://src/map/dungeon/code/SpecialFloor.cs" id="1_c8nq0"]
|
||||
[ext_resource type="Shader" uid="uid://crbilces53hat" path="res://src/map/map shaders/B2 Night Sky World Environment.gdshader" id="2_78dse"]
|
||||
[ext_resource type="Texture2D" uid="uid://bk2irsqn0sbex" path="res://src/map/map shaders/B2 Night Sky Star Textures.png" id="3_lspek"]
|
||||
[ext_resource type="Shader" uid="uid://b7t52o30btgnn" path="res://src/map/map shaders/Ocean.gdshader" id="6_78dse"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1bvl1j7i0nna" path="res://src/map/dungeon/models/Set B/40/Floor - ALT Goddess of Guidance mirrored_angkor_mural.jpg" id="7_ym6gt"]
|
||||
[ext_resource type="Shader" uid="uid://ucyntjbf812l" path="res://src/map/map shaders/VOIDSHADE.gdshader" id="8_lspek"]
|
||||
[ext_resource type="Texture2D" uid="uid://dti0ir01a1s87" path="res://src/map/dungeon/models/Set B/35. Goddess of Guidance's Floor/GoG Room mirrored_WHITE_layer_brick1.png" id="11_8t74b"]
|
||||
[ext_resource type="Shader" uid="uid://diblrwarabp25" path="res://src/map/map shaders/gog spectral.gdshader" id="14_nk06r"]
|
||||
[ext_resource type="Shader" uid="uid://c15ggsq72vcra" path="res://src/map/map shaders/spectreweapons.gdshader" id="15_aspfl"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ff4sn"]
|
||||
shader = ExtResource("2_78dse")
|
||||
@@ -23,9 +22,9 @@ shader_parameter/sun_color = Color(10, 8, 1, 1)
|
||||
shader_parameter/sun_sunset_color = Color(10, 0, 0, 1)
|
||||
shader_parameter/sun_size = 0.01
|
||||
shader_parameter/sun_blur = 10.0
|
||||
shader_parameter/moon_color = Color(0.327434, 0.538688, 0.661001, 1)
|
||||
shader_parameter/moon_size = 0.186
|
||||
shader_parameter/moon_blur = 0.234
|
||||
shader_parameter/moon_color = Color(0.920113, 0, 0.198511, 1)
|
||||
shader_parameter/moon_size = 0.01
|
||||
shader_parameter/moon_blur = 1.819
|
||||
shader_parameter/clouds_edge_color = Color(0.8, 0.8, 0.98, 1)
|
||||
shader_parameter/clouds_top_color = Color(1, 1, 1, 1)
|
||||
shader_parameter/clouds_middle_color = Color(0.92, 0.92, 0.98, 1)
|
||||
@@ -47,17 +46,20 @@ sky_material = SubResource("ShaderMaterial_ff4sn")
|
||||
[sub_resource type="Environment" id="Environment_av0xc"]
|
||||
background_mode = 2
|
||||
background_color = Color(1, 1, 1, 1)
|
||||
background_energy_multiplier = 1.8
|
||||
background_energy_multiplier = 0.33
|
||||
sky = SubResource("Sky_8t74b")
|
||||
ambient_light_source = 1
|
||||
ambient_light_color = Color(1, 1, 1, 1)
|
||||
ambient_light_energy = 0.0
|
||||
reflected_light_source = 1
|
||||
glow_enabled = true
|
||||
glow_strength = 0.37
|
||||
glow_bloom = 1.0
|
||||
glow_blend_mode = 0
|
||||
fog_enabled = true
|
||||
fog_light_color = Color(0.450392, 0.484773, 0.538807, 1)
|
||||
fog_light_energy = 0.0
|
||||
fog_density = 0.1875
|
||||
fog_density = 0.0
|
||||
volumetric_fog_albedo = Color(0, 0, 0, 1)
|
||||
|
||||
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_qvgr0"]
|
||||
@@ -164,28 +166,10 @@ _surfaces = [{
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_1ted4")
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_7b74t"]
|
||||
noise_type = 3
|
||||
frequency = 0.0601
|
||||
domain_warp_enabled = true
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vnu6f"]
|
||||
invert = true
|
||||
in_3d_space = true
|
||||
seamless = true
|
||||
noise = SubResource("FastNoiseLite_7b74t")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bo8hm"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("15_aspfl")
|
||||
shader_parameter/hologram_color = Vector4(1.26, 1.86, 3.36, 1)
|
||||
shader_parameter/transparency = 0.702
|
||||
shader_parameter/glitch_strength = 0.186
|
||||
shader_parameter/glow_intensity = 0.471
|
||||
shader_parameter/time_factor = 1.0
|
||||
shader_parameter/texture_sampler = SubResource("NoiseTexture2D_vnu6f")
|
||||
shader_parameter/noise_amount = 0.05
|
||||
shader_parameter/vertical_shift_speed = 0.1
|
||||
shader = ExtResource("8_lspek")
|
||||
shader_parameter/warp_ScreenSpace = false
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jfiae"]
|
||||
|
||||
@@ -221,20 +205,23 @@ _surfaces = [{
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_d2wam")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_a8hvo"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("14_nk06r")
|
||||
shader_parameter/frequency = 4.0
|
||||
shader_parameter/amplitude = 2.6
|
||||
shader_parameter/ripple_rate = 1.0
|
||||
shader_parameter/blending = 0.86
|
||||
shader_parameter/wave_amplitude = 0.078
|
||||
shader_parameter/wave_frequency = 6.1
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lspek"]
|
||||
emission_enabled = true
|
||||
emission = Color(1, 1, 1, 1)
|
||||
emission_energy_multiplier = 0.19
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_slalf"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r2ao1"]
|
||||
albedo_color = Color(0.665604, 8.0619e-07, 4.33177e-07, 1)
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ym6gt"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("6_78dse")
|
||||
shader_parameter/sampler1speed = Vector2(0.02, 0)
|
||||
shader_parameter/sampler2speed = Vector2(0, 0.02)
|
||||
shader_parameter/albedo = Color(0.907416, 0, 0.173085, 1)
|
||||
shader_parameter/time_scale = 0.1
|
||||
shader_parameter/alpha = 0.8
|
||||
shader_parameter/refraction_strength = 0.5
|
||||
shader_parameter/is_depth_based = false
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_r5v8j"]
|
||||
|
||||
@@ -275,7 +262,7 @@ _surfaces = [{
|
||||
blend_shape_mode = 0
|
||||
shadow_mesh = SubResource("ArrayMesh_unt1x")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ym6gt"]
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7b74t"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("8_lspek")
|
||||
shader_parameter/warp_ScreenSpace = true
|
||||
@@ -380,7 +367,7 @@ surface_material_override/0 = SubResource("ShaderMaterial_bo8hm")
|
||||
transform = Transform3D(0.51872, 0.605699, 0.603373, -0.228018, 0.778195, -0.585167, -0.823977, 0.165958, 0.541775, -1.45054, 11.7732, 1.74796)
|
||||
mesh = SubResource("ArrayMesh_wynvo")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_a8hvo")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_lspek")
|
||||
|
||||
[node name="Floor - ALT Goddess of Guidance mirrored" type="Node3D" parent="."]
|
||||
|
||||
@@ -389,7 +376,7 @@ transform = Transform3D(9000, 0, 0, 0, 9000, 0, 0, 0, 9000, 0, -341.543, 0)
|
||||
visible = false
|
||||
mesh = SubResource("PlaneMesh_slalf")
|
||||
skeleton = NodePath("../Model/GoG Room mirrored")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_r2ao1")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_ym6gt")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, -2.04089, -11.4755, 0)
|
||||
@@ -398,9 +385,11 @@ surface_material_override/0 = SubResource("StandardMaterial3D_hofvd")
|
||||
|
||||
[node name="Hand of Heaven" type="Node3D" parent="."]
|
||||
transform = Transform3D(-999.905, 0, -13.7877, 0, 1000, 0, 13.7877, 0, -999.905, -42.983, -5150, -1400)
|
||||
visible = false
|
||||
|
||||
[node name="CHEST" type="MeshInstance3D" parent="Hand of Heaven"]
|
||||
transform = Transform3D(1, 0, 0, 0, -0.961348, 0.160005, 0, -0.155828, -0.987116, -0.129439, 5.28918, -1.95413)
|
||||
visible = false
|
||||
mesh = SubResource("ArrayMesh_vm534")
|
||||
skeleton = NodePath("")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_ym6gt")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_7b74t")
|
||||
|
||||
Reference in New Issue
Block a user