Fix swapped names of SetItem and Plastique
Add plastique to debug menu spawn Make plastique damage player Make plastique deal double damage to demon wall Fix prompt for setting vs using plastique
This commit is contained in:
@@ -150,6 +150,9 @@ public class ItemDatabase
|
||||
database.Add(jewelItemScene);
|
||||
}
|
||||
|
||||
var plastiqueScene = ResourceLoader.Load<PackedScene>("res://src/items/misc/SetItem.tscn").Instantiate<SetItem>();
|
||||
database.Add(plastiqueScene);
|
||||
|
||||
Items = [.. database];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user