Start refactoring UI concerns away from game and into UI logic class
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma.Implementation;
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public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;
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[Meta]
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[LogicBlock(typeof(State), Diagram = true)]
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public partial class InGameUILogic : LogicBlock<InGameUILogic.State>, IInGameUILogic
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{
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public override Transition GetInitialState() => To<State.Active>();
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}
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