Start refactoring UI concerns away from game and into UI logic class

This commit is contained in:
2025-03-07 16:48:45 -08:00
parent c3bfab5f53
commit 93c04440d4
11 changed files with 111 additions and 23 deletions

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using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
public partial class InGameUILogic
{
[Meta]
public abstract partial record State : StateLogic<State>
{
protected State()
{
OnAttach(() =>
{
var gameRepo = Get<IGameRepo>();
gameRepo.AnnounceMessage += OnAnnounceMessage;
});
OnDetach(() =>
{
var gameRepo = Get<IGameRepo>();
gameRepo.AnnounceMessage -= OnAnnounceMessage;
});
}
private void OnAnnounceMessage(string message)
{
Output(new Output.AnnounceMessage(message));
}
}
}

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using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
public interface IInGameUILogic : ILogicBlock<InGameUILogic.State>;
[Meta]
[LogicBlock(typeof(State), Diagram = true)]
public partial class InGameUILogic : LogicBlock<InGameUILogic.State>, IInGameUILogic
{
public override Transition GetInitialState() => To<State.Active>();
}

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namespace Zennysoft.Game.Ma.Implementation;
public partial class InGameUILogic
{
public static class Output
{
public readonly record struct AnnounceMessage(string Message);
}
}

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using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma.Implementation;
public partial class InGameUILogic
{
public partial record State
{
[Meta]
public partial record Active : State
{
}
}
}