Start refactoring UI concerns away from game and into UI logic class
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@@ -27,6 +27,8 @@ public interface IGameRepo : IDisposable
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public void EndDoubleExp();
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public void AnnounceMessageOnMainScreen(string message);
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public double ExpRate { get; }
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}
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@@ -67,17 +69,22 @@ public class GameRepo : IGameRepo
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public void StartDoubleEXP(TimeSpan lengthOfEffect)
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{
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CloseInventory?.Invoke();
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AnnounceMessage?.Invoke("Experience points temporarily doubled.");
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AnnounceMessageOnMainScreen("Experience points temporarily doubled.");
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DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
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ExpRate = 2;
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}
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public void EndDoubleExp()
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{
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AnnounceMessage?.Invoke("Experience points effect wore off.");
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AnnounceMessageOnMainScreen("Experience points effect wore off.");
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ExpRate = 1;
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}
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public void AnnounceMessageOnMainScreen(string message)
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{
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AnnounceMessage?.Invoke(message);
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}
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public void OnGameEnded()
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{
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Pause();
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