Start refactoring UI concerns away from game and into UI logic class

This commit is contained in:
2025-03-07 16:48:45 -08:00
parent c3bfab5f53
commit 93c04440d4
11 changed files with 111 additions and 23 deletions

View File

@@ -42,8 +42,6 @@ public partial class GameLogic
public readonly record struct SaveGame;
public readonly record struct AnnounceMessage(string Message);
public readonly record struct DoubleExpTimeStart(int lengthOfTimeInSeconds);
}
}

View File

@@ -16,7 +16,6 @@ public partial class GameLogic
gameRepo.IsPaused.Sync += OnIsPaused;
gameRepo.OpenInventory += OnOpenInventory;
gameRepo.CloseInventory += OnCloseInventory;
gameRepo.AnnounceMessage += OnAnnounceMessage;
gameRepo.DoubleExpTimeStart += OnDoubleExpTimeStart;
});
OnDetach(() =>
@@ -25,7 +24,6 @@ public partial class GameLogic
gameRepo.IsPaused.Sync -= OnIsPaused;
gameRepo.OpenInventory -= OnOpenInventory;
gameRepo.CloseInventory -= OnCloseInventory;
gameRepo.AnnounceMessage -= OnAnnounceMessage;
gameRepo.DoubleExpTimeStart -= OnDoubleExpTimeStart;
});
}
@@ -34,8 +32,6 @@ public partial class GameLogic
private void OnCloseInventory() => Output(new Output.CloseInventory());
private void OnAnnounceMessage(string message) => Output(new Output.AnnounceMessage(message));
private void OnDoubleExpTimeStart(int lengthOfTimeInSeconds) => Output(new Output.DoubleExpTimeStart(lengthOfTimeInSeconds));
public void OnIsPaused(bool isPaused) => Output(new Output.SetPauseMode(isPaused));

View File

@@ -27,6 +27,8 @@ public interface IGameRepo : IDisposable
public void EndDoubleExp();
public void AnnounceMessageOnMainScreen(string message);
public double ExpRate { get; }
}
@@ -67,17 +69,22 @@ public class GameRepo : IGameRepo
public void StartDoubleEXP(TimeSpan lengthOfEffect)
{
CloseInventory?.Invoke();
AnnounceMessage?.Invoke("Experience points temporarily doubled.");
AnnounceMessageOnMainScreen("Experience points temporarily doubled.");
DoubleExpTimeStart?.Invoke(lengthOfEffect.Seconds);
ExpRate = 2;
}
public void EndDoubleExp()
{
AnnounceMessage?.Invoke("Experience points effect wore off.");
AnnounceMessageOnMainScreen("Experience points effect wore off.");
ExpRate = 1;
}
public void AnnounceMessageOnMainScreen(string message)
{
AnnounceMessage?.Invoke(message);
}
public void OnGameEnded()
{
Pause();