Start refactoring UI concerns away from game and into UI logic class
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@@ -5,7 +5,6 @@ using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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using System;
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using Zennysoft.Game.Ma.Implementation;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<ISaveChunk<GameData>>, INode3D
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@@ -32,8 +31,6 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
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public void AnnounceMessageOnInventoryScreen(string message);
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public void AnnounceMessageOnMainScreen(string message);
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public void FloorExitReached();
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public void NextFloorLoaded();
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