Fix initial spawn, center thrown item a bit more
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@@ -7,7 +7,6 @@
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size = Vector3(0.46632, 0.507293, 0.586082)
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[node name="Hitbox" type="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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collision_layer = 16
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collision_mask = 25
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gravity_scale = 0.25
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