Fix initial spawn, center thrown item a bit more
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@@ -162,7 +162,7 @@ public partial class Game : Node3D, IGame
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var thrown = thrownScene.Instantiate<ThrownItem>();
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thrown.ItemThatIsThrown = item;
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AddChild(thrown);
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thrown.Position += new Vector3(0, 1.5f, -0.5f);
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thrown.Position += new Vector3(-0.5f, 1.5f, -0.5f);
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thrown.Throw();
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}
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