Add projectiles
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@@ -116,7 +116,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
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if (Input.IsActionJustPressed(GameInputs.InventorySort))
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{
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var isChanged = _player.Inventory.Sort(_player.EquipmentComponent.EquippedWeapon.Value, _player.EquipmentComponent.EquippedArmor.Value, _player.EquipmentComponent.EquippedAccessory.Value);
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var isChanged = _player.Inventory.Sort(_player.EquipmentComponent.EquippedWeapon.Value, _player.EquipmentComponent.EquippedArmor.Value, _player.EquipmentComponent.EquippedAccessory.Value, _player.EquipmentComponent.EquippedAmmo.Value);
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if (!isChanged)
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return;
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