Add projectiles
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@@ -92,6 +92,10 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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[Node] private ShakeCamera _camera3D { get; set; } = default!;
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[Node] private Projectile FireReactor { get; set; } = default!;
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[Node] private Projectile AirReactor { get; set; } = default!;
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[Node] private Projectile WaterReactor { get; set; } = default!;
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#endregion
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public bool CanEquipState { get; set; } = true;
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@@ -319,6 +323,13 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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private void Attack()
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{
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var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
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if (weapon.WeaponTag == WeaponTag.ElementalProjectile)
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{
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HandleProjectile(weapon);
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return;
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}
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if (PlayerIsHittingGeometry())
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WeaponAnimations.Play("hit_wall");
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else if (!WeaponAnimations.IsPlaying())
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@@ -326,13 +337,40 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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else
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return;
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var weapon = EquipmentComponent.EquippedWeapon.Value as Weapon;
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if (weapon.WeaponTag == WeaponTag.DegradeOnSwing)
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_playerEffectService.Degrade();
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else if (weapon.WeaponTag == WeaponTag.SelfDamage)
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_playerEffectService.TakeSelfDamage(5);
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}
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private void HandleProjectile(Weapon weapon)
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{
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var ammo = EquipmentComponent.EquippedAmmo.Value as Ammo;
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if (ammo == null || ammo.Count <= 0)
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return;
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if (weapon.WeaponTag != WeaponTag.ElementalProjectile)
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return;
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var fired = false;
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if (ammo.AmmoElement == ElementType.Igneous)
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fired = FireReactor.Fire();
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if (ammo.AmmoElement == ElementType.Aeolic)
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fired = AirReactor.Fire();
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if (ammo.AmmoElement == ElementType.Hydric)
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fired = WaterReactor.Fire();
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if (!fired)
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return;
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ammo.SetCount(ammo.Count - 1);
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if (ammo.Count <= 0)
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{
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EquipmentComponent.Unequip(ammo);
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Inventory.Remove(ammo);
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}
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}
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private void ThrowItem()
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{
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var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=1580 format=3 uid="uid://cfecvvav8kkp6"]
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[gd_scene load_steps=1583 format=3 uid="uid://cfecvvav8kkp6"]
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[ext_resource type="Script" uid="uid://yxmiqy7i0t7r" path="res://src/player/Player.cs" id="1_xcol5"]
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[ext_resource type="PackedScene" uid="uid://didc6vnf5ftlg" path="res://src/camera/ShakeCamera.tscn" id="2_jtmj1"]
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@@ -508,6 +508,9 @@
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[ext_resource type="Texture2D" uid="uid://bvqsilbdfyqd1" path="res://src/vfx/Items Etc/persiko/persiko125.png" id="399_b1hpb"]
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[ext_resource type="Texture2D" uid="uid://bwoccwmlevwm1" path="res://src/vfx/Items Etc/persiko/persiko126.png" id="400_nmop6"]
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[ext_resource type="Texture2D" uid="uid://dwfqyfjsj8nro" path="res://src/vfx/Items Etc/persiko/persiko127.png" id="401_28ame"]
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[ext_resource type="PackedScene" uid="uid://igpvnbi8qi6e" path="res://src/items/weapons/FireReactorProjectile.tscn" id="509_14f5p"]
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[ext_resource type="PackedScene" uid="uid://nnns2ade62al" path="res://src/items/weapons/AirReactorProjectile.tscn" id="510_k6pkx"]
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[ext_resource type="PackedScene" uid="uid://7p2sh52lj42o" path="res://src/items/weapons/WaterReactorProjectile.tscn" id="511_sq73w"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw45s"]
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radius = 1.0
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@@ -10364,7 +10367,7 @@ shape = SubResource("SphereShape3D_g641l")
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[node name="Hitbox" type="Area3D" parent="Collision"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12691, -1)
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collision_layer = 2048
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collision_layer = 0
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collision_mask = 2048
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[node name="HitboxCollision" type="CollisionShape3D" parent="Collision/Hitbox"]
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@@ -10495,3 +10498,14 @@ bus = &"SFX"
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[node name="WalkSFX" type="AudioStreamPlayer3D" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("6_v7rlw")
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[node name="Projectiles" type="Node3D" parent="."]
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[node name="FireReactor" parent="Projectiles" instance=ExtResource("509_14f5p")]
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unique_name_in_owner = true
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[node name="AirReactor" parent="Projectiles" instance=ExtResource("510_k6pkx")]
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unique_name_in_owner = true
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[node name="WaterReactor" parent="Projectiles" instance=ExtResource("511_sq73w")]
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unique_name_in_owner = true
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