Add projectiles
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@@ -53,8 +53,9 @@ public partial class DemonWall : Enemy3D
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EnemyModelView.Attack(_maximumWallMoveAmount);
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}
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public void OnExitTree()
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public new void OnExitTree()
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{
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base.OnExitTree();
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_attackTimer.Timeout -= AttackTimer_Timeout;
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}
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}
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