Rework loading maps to be asynchronous, change debug menu so that its not completely pausing the game

This commit is contained in:
2025-09-26 14:05:05 -07:00
parent 578cde65cc
commit 9107b8c570
10 changed files with 164 additions and 95 deletions

View File

@@ -3,24 +3,20 @@ using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.SaveFileBuilder;
using Godot;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IMap : INode3D, IProvide<ISaveChunk<MapData>>
{
void LoadMap();
void LoadFloor();
Task LoadFloor();
ImmutableDictionary<Floor, string> FloorScenes { get; }
IDungeonFloor CurrentFloor { get; }
void SpawnNextFloor();
Transform3D GetPlayerSpawnPosition();
IDungeonRoom GetPlayersCurrentRoom();

View File

@@ -1,12 +1,13 @@
using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
using Chickensoft.SaveFileBuilder;
using Godot;
using System.Collections.Generic;
using Godot.Collections;
using System.Collections.Immutable;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
@@ -27,12 +28,15 @@ public partial class Map : Node3D, IMap
ISaveChunk<MapData> IProvide<ISaveChunk<MapData>>.Value() => MapChunk;
[Node]
public AnimationPlayer AnimationPlayer { get; set; } = default!;
[Dependency]
public ISaveChunk<GameData> GameChunk => this.DependOn<ISaveChunk<GameData>>();
#endregion
[Export]
private Godot.Collections.Array<Floor> Floors { get; set; } = default!;
private Array<Floor> Floors { get; set; } = default!;
public ImmutableDictionary<Floor, string> FloorScenes { get; private set; }
@@ -51,7 +55,6 @@ public partial class Map : Node3D, IMap
public void InitializeMapData()
{
ClearMap();
FloorScenes = ImmutableDictionary<Floor, string>.Empty
.Add(Floor.Overworld, $"res://src/map/overworld/Overworld.tscn")
.Add(Floor.Altar, $"res://src/map/dungeon/floors/Floor00.tscn")
@@ -68,31 +71,6 @@ public partial class Map : Node3D, IMap
CurrentFloorNumber.OnNext(0);
}
public void LoadMap()
{
LoadFloor();
CurrentFloor.InitializeDungeon();
var transform = GetPlayerSpawnPosition();
Player.TeleportPlayer(transform);
CurrentFloor.FloorIsLoaded = true;
}
private void ClearMap()
{
CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
}
public void SpawnNextFloor()
{
ClearMap();
LoadFloor();
CurrentFloor.InitializeDungeon();
var transform = GetPlayerSpawnPosition();
Player.TeleportPlayer(transform);
CurrentFloor.FloorIsLoaded = true;
CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
}
public IDungeonRoom GetPlayersCurrentRoom()
{
var rooms = CurrentFloor.Rooms;
@@ -102,15 +80,33 @@ public partial class Map : Node3D, IMap
public Transform3D GetPlayerSpawnPosition() => CurrentFloor.GetPlayerSpawnPoint();
public void LoadFloor()
public async Task LoadFloor()
{
ClearMap();
FloorScenes.TryGetValue(Floors.First(), out var currentFloorScene);
var instantiator = new Instantiator(GetTree());
var loadedScene = instantiator.LoadAndInstantiate<Node3D>(currentFloorScene);
AddChild(loadedScene);
CurrentFloor = (IDungeonFloor)loadedScene;
AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, "fade_out");
FloorScenes.TryGetValue(Floors.First(), out var sceneToLoad);
ClearCurrentMap();
var sceneLoader = new SceneLoader();
AddChild(sceneLoader);
sceneLoader.LoadSceneRequest(sceneToLoad);
await ToSignal(sceneLoader, SceneLoader.SignalName.SceneLoaded);
AddChild(sceneLoader.LoadedScene);
CurrentFloor = (IDungeonFloor)sceneLoader.LoadedScene;
SetupDungeonFloor();
CurrentFloor.FloorIsLoaded = true;
CurrentFloorNumber.OnNext(CurrentFloorNumber.Value + 1);
sceneLoader.QueueFree();
AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in"));
}
private void ClearCurrentMap()
{
CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
Floors.Remove(Floors.First());
}
private void SetupDungeonFloor()
{
CurrentFloor.InitializeDungeon();
var transform = GetPlayerSpawnPosition();
Player.TeleportPlayer(transform);
}

View File

@@ -1,7 +1,73 @@
[gd_scene load_steps=2 format=3 uid="uid://by67pn7fdsg1m"]
[gd_scene load_steps=6 format=3 uid="uid://by67pn7fdsg1m"]
[ext_resource type="Script" uid="uid://14e8mu48ed4" path="res://src/map/Map.cs" id="1_bw70o"]
[sub_resource type="Animation" id="Animation_g6eui"]
resource_name = "fade_in"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_00xd7"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_v14r0"]
resource_name = "fade_out"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(-0.0666667, 0),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_00xd7"]
_data = {
&"RESET": SubResource("Animation_00xd7"),
&"fade_in": SubResource("Animation_g6eui"),
&"fade_out": SubResource("Animation_v14r0")
}
[node name="Map" type="Node3D"]
script = ExtResource("1_bw70o")
Floors = Array[int]([3, 2, 0, 4, 1, 5, 6])
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_00xd7")
}

View File

@@ -0,0 +1 @@
uid://bftr18a1c2gll