Clean up events, add weapon tag for weaker on swing
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@@ -17,6 +17,8 @@ public interface IEquipmentComponent : IEntityComponent
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public bool IsItemEquipped(InventoryItem item);
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public void UpdateEquipment(EquipableItem equipable);
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public int BonusAttack { get; }
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public int BonusDefense { get; }
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