Clean up events, add weapon tag for weaker on swing
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@@ -22,4 +22,9 @@ public partial class QuestTest : Area3D
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Game.QuestData.QuestMarker1 = true;
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QueueFree();
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}
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public void OnExitTree()
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{
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AreaEntered -= QuestTest_AreaEntered;
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}
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}
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