Clean up events, add weapon tag for weaker on swing
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@@ -71,14 +71,11 @@ public partial class Npc : Node3D
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}
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}
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public partial class Gesthemii : Npc
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public void OnExitTree()
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{
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.Interact) && _isInDialogueZone)
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{
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DialogueController.ShowDialogue(Dialogue, "general");
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}
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}
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DialogueZone.BodyEntered -= DialogueZone_BodyEntered;
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DialogueZone.BodyExited -= DialogueZone_BodyExited;
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DialogueExitZone.BodyExited -= DialogueExitZone_BodyExited;
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Hitbox.AreaEntered -= Hitbox_AreaEntered;
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}
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}
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