Clean up events, add weapon tag for weaker on swing
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@@ -18,4 +18,9 @@ public partial class MapRevealerCube : Node3D
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}
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private void Area3D_AreaEntered(Area3D area) => MeshInstance3D.Hide();
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public void OnExitTree()
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{
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Area3D.AreaEntered -= Area3D_AreaEntered;
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}
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}
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@@ -35,4 +35,9 @@ public partial class Minimap : Control
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{
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LayerNumberText.Text = $"{obj:D2}";
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}
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public void OnExitTree()
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{
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_map.CurrentFloorNumber.Sync -= CurrentFloorNumber_Sync;
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}
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}
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