Clean up events, add weapon tag for weaker on swing
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@@ -85,4 +85,12 @@ public partial class Overworld : SpecialFloor, IDungeonFloor
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public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); }
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public void OnExitTree()
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{
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Exit.AreaEntered -= Exit_AreaEntered;
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RestoreArea.AreaEntered -= RestoreArea_AreaEntered;
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RestoreArea.AreaExited -= RestoreArea_AreaExited;
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RestoreTimer.Timeout -= RestoreTimer_Timeout;
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}
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}
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