Clean up events, add weapon tag for weaker on swing
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@@ -72,4 +72,12 @@ public partial class BossRoomA : SpecialFloor, IBossRoom, IDungeonFloor
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}
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public override (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z)); }
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public void OnExitTree()
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{
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ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
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_exit.AreaEntered -= Exit_AreaEntered;
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OxFace.HealthComponent.HealthReachedZero -= CheckForBossFightEnd;
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HorseHead.HealthComponent.HealthReachedZero -= CheckForBossFightEnd;
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}
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}
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