Clean up events, add weapon tag for weaker on swing
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@@ -54,4 +54,10 @@ public partial class SetItem : RigidBody3D
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{
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_stateMachine.Travel("timer");
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}
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public void OnExitTree()
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{
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ExplosionArea.AreaEntered -= ExplosionArea_AreaEntered;
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AnimationTree.AnimationFinished -= AnimationTree_AnimationFinished;
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}
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}
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