Clean up events, add weapon tag for weaker on swing
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@@ -608,13 +608,21 @@ public partial class Game : Node3D, IGame
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LoadNextLevel.Exit -= FloorClearMenu_Exit;
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LoadNextLevel.TransitionCompleted -= FloorClearMenu_TransitionCompleted;
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_player.Inventory.BroadcastMessage -= BroadcastMessage;
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OnLoadLevelRequest -= LoadLevel;
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GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
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GameRepo.CloseInventoryEvent -= ExitInventoryAction;
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_player.Inventory.BroadcastMessage -= BroadcastMessage;
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_map.FloorLoaded -= OnFloorLoadFinished;
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_player.PlayerDied -= GameOver;
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GameOverMenu.NewGame -= OnNewGame;
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GameOverMenu.QuitGame -= OnQuit;
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PauseMenu.ExitGamePressed -= OnQuit;
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GameRepo.IsPaused.Sync -= IsPaused_Sync;
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}
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}
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