Clean up events, add weapon tag for weaker on swing

This commit is contained in:
2026-02-09 23:50:15 -08:00
parent aba325ff2b
commit 90d054a3c6
34 changed files with 301 additions and 125 deletions

View File

@@ -608,13 +608,21 @@ public partial class Game : Node3D, IGame
LoadNextLevel.Exit -= FloorClearMenu_Exit;
LoadNextLevel.TransitionCompleted -= FloorClearMenu_TransitionCompleted;
_player.Inventory.BroadcastMessage -= BroadcastMessage;
OnLoadLevelRequest -= LoadLevel;
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
GameRepo.CloseInventoryEvent -= ExitInventoryAction;
_player.Inventory.BroadcastMessage -= BroadcastMessage;
_map.FloorLoaded -= OnFloorLoadFinished;
_player.PlayerDied -= GameOver;
GameOverMenu.NewGame -= OnNewGame;
GameOverMenu.QuitGame -= OnQuit;
PauseMenu.ExitGamePressed -= OnQuit;
GameRepo.IsPaused.Sync -= IsPaused_Sync;
}
}