Clean up events, add weapon tag for weaker on swing
This commit is contained in:
@@ -129,5 +129,6 @@ public abstract partial class EnemyModelView : Node3D, IEnemyModelView
|
||||
{
|
||||
if (AnimationTree != null)
|
||||
AnimationTree.Get(_parametersPlayback).As<AnimationNodeStateMachinePlayback>().Stop();
|
||||
AnimationTree.AnimationFinished -= AnimationTree_AnimationFinished;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user