Clean up events, add weapon tag for weaker on swing
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@@ -76,4 +76,6 @@ public class EquipmentComponent : IEquipmentComponent
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return item == _equippedWeapon.Value || item == _equippedArmor.Value || item == _equippedAccessory.Value;
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}
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public void UpdateEquipment(EquipableItem equipable) => EquipmentChanged?.Invoke(equipable);
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}
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