Death animation
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47
Zennysoft.Game.Ma/src/vfx/Items Etc/InvertPlayer.tres
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47
Zennysoft.Game.Ma/src/vfx/Items Etc/InvertPlayer.tres
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[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://bqarkh52u6xvg"]
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[sub_resource type="VisualShaderNodeVec3Constant" id="VisualShaderNodeVec3Constant_jppg4"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_32eaw"]
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source = 1
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[sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_0twpm"]
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function = 32
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform sampler2D screen_tex_frg_4 : hint_screen_texture;
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void fragment() {
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// Vector3Constant:2
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vec3 n_out2p0 = vec3(0.000000, 0.000000, 0.000000);
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vec4 n_out4p0;
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// Texture2D:4
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n_out4p0 = texture(screen_tex_frg_4, SCREEN_UV);
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// VectorFunc:5
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vec3 n_out5p0 = vec3(1.0) - vec3(n_out4p0.xyz);
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// Output:0
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SPECULAR = n_out2p0.x;
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EMISSION = n_out5p0;
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}
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"
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graph_offset = Vector2(-297.91, -31.8365)
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nodes/fragment/2/node = SubResource("VisualShaderNodeVec3Constant_jppg4")
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nodes/fragment/2/position = Vector2(-340, 280)
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nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_32eaw")
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nodes/fragment/4/position = Vector2(-640, 640)
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nodes/fragment/5/node = SubResource("VisualShaderNodeVectorFunc_0twpm")
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nodes/fragment/5/position = Vector2(-140, 620)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 4, 4, 0, 5, 0, 5, 0, 0, 5)
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