Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
This commit is contained in:
@@ -18,5 +18,5 @@ public abstract partial class EquipableItem : InventoryItem
|
||||
[Save("bonus_luck_stats")]
|
||||
public virtual int BonusLuck { get; }
|
||||
[Save("bonus_elemental_resist_stats")]
|
||||
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
|
||||
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user