Item holy and all element implementation, still need to work out some of the math for it

Fix bonus defense for weapons
This commit is contained in:
2026-02-05 10:48:24 -08:00
parent 8a99771491
commit 8ea881edb3
18 changed files with 88 additions and 28 deletions

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@@ -18,5 +18,5 @@ public abstract partial class EquipableItem : InventoryItem
[Save("bonus_luck_stats")]
public virtual int BonusLuck { get; }
[Save("bonus_elemental_resist_stats")]
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
}