Item holy and all element implementation, still need to work out some of the math for it
Fix bonus defense for weapons
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@@ -18,5 +18,5 @@ public abstract partial class EquipableItem : InventoryItem
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[Save("bonus_luck_stats")]
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public virtual int BonusLuck { get; }
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[Save("bonus_elemental_resist_stats")]
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0, 0);
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}
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@@ -8,4 +8,5 @@ public enum WeaponTag
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IgnoreDefense,
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Knockback,
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InverseHPAttackPower,
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RustChanceSelfAndEnemy
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}
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